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Mikrocomputertechnik mit Controllern der Atmel AVR-RISC-Familie
Mikrocomputertechnik mit Controllern der Atmel AVR-RISC-Familie
Umfassend, aber leicht verständlich führt dieses Buch in die Programmierung von ATMEL AVR Mikrocontrollern ein. [Mehr Infos...]
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flownet.bi

Uploader:MitgliedOneCypher
Datum/Zeit:13.10.2009 11:04:04
Hinweis: Dieser Quelltext ist Bestandteil des Projekts GuiPtr, zu dem es auf FreeBASIC-Portal.de eine Projektseite gibt.

#include once "GuiPtr.bi"
#include once "GuiWindow.bi"
'################################################################################
' TPM - FlowNet - 03.06.2008 (modified by OneCypher 10.10.09)
'################################################################################

Type G_Particle_2D_Type
    V_InUse as UByte
    X as Single
    Y as Single
    SpeedX as Single
    SpeedY as Single
    LX as Single
    LY as Single
    InertiaX as Single
    InertiaY as Single
    InertiaTime as Single
    V_Presure as Single
    V_Color as UInteger
End Type


Type G_Obj_2D_Type
    V_InUse as UByte
    X as Integer
    Y as Integer
    Size as UInteger
    TColor as UInteger
End Type

type FlowNet
    VWindow as GuiWindow = GuiWindow(0,0,600,400,"It Flows...")
    G_Room_Width as UInteger
    G_Room_Height as UInteger
    G_ParticleD(0 to 2000) as G_Particle_2D_Type
    G_ParticleC as UInteger
    G_TColorG as UByte
    G_TColorB as UByte
    G_ShowTColor as UByte
    G_ObjD(0 to 2000) as G_Obj_2D_Type
    G_ObjC as UInteger
    G_Density as Single = 20
    G_FlowReaction as Single = 0.1
    G_ChaosReaction as Single = 30000
    G_SubRuntime as UInteger = 6
    G_ShowSize as UInteger = 5
    G_InertiaTime as Single = 1.2
    G_FlowOff as UByte = 1
    declare sub Particle_Add()
    declare function Obj_Add() as UInteger
    declare function Obj_GetOnMouse(V_X as Integer, V_Y as Integer) as UInteger
    declare sub Particle_Calculate_Reorientation()
    declare constructor (left as integer, top as integer,title as string)
end type

Sub FlowNet.Particle_Add()
    Dim XID as UInteger
    For X as ULong = 1 to G_ParticleC
        If G_ParticleD(X).V_InUse = 0 Then XID = X: Exit For
    Next
    If XID = 0 Then
        G_ParticleC += 1
        XID = G_ParticleC
        'Redim Preserve G_ParticleD(G_ParticleC) as G_Particle_2D_Type
    End If
    If G_TColorG Mod 2 = G_TColorB mod 2 Then
        G_TColorB += 1
    Else: G_TColorG += 1
    End if
    With G_ParticleD(XID)
        .V_InUse = 1
        .X = 0
        .Y = Int((Rnd * G_Room_Height) + 1)
        .SpeedX = 0
        .SpeedY = 0
        .LX = .LX
        .LY = .LY
        .InertiaX = 0
        .InertiaY = 0
        .InertiaTime = 0
        .V_Presure = 0
        .V_Color = RGB(255,  G_TColorG, G_TColorB)
    End With
End Sub

Function FlowNet.Obj_Add() as UInteger
    Dim XID as UInteger
    For X as ULong = 1 to G_ObjC
        If G_ObjD(X).V_InUse = 0 Then XID = X: Exit For
    Next
    If XID = 0 Then
        G_ObjC += 1
        XID = G_ObjC
        'Redim Preserve G_ObjD(G_ObjC) as G_Obj_2D_Type
    End If
    With G_ObjD(XID)
        .V_InUse = 1
        .X = 0
        .Y = 0
        .Size = 100
        .TColor = RGB(100 + Int((Rnd * 155) + 1), 100 + Int((Rnd * 155) + 1), 100 + Int((Rnd * 155) + 1))
    End With
    Return XID
End Function


Function FlowNet.Obj_GetOnMouse(V_X as Integer, V_Y as Integer) as UInteger
    For X as ULong = G_ObjC to 1 Step - 1
        With G_ObjD(X)
            If V_X >= .X and V_X <= .X + .Size and V_Y >= .Y and V_Y <= .Y + .Size Then Return X
        End With
    Next
End Function


Sub FlowNet.Particle_Calculate_Reorientation()
    Dim X as ULong
    Dim Y as ULong
    Dim RX as Single
    Dim RY as Single
    Dim NX as Single
    Dim NY as Single
    Dim DX as UByte
    Dim DY as UByte
    For X = 1 to G_ParticleC
        With G_ParticleD(X)
            If .V_InUse = 1 Then
                .InertiaTime += G_InertiaTime
                If .InertiaTime >= 3 Then
                    .InertiaX /= 2
                    .InertiaY /= 2
                    .InertiaTime = 0
                End If
                .X += .InertiaX
                .Y += .InertiaY
                .V_Presure = 0
                For Y = 1 To G_ParticleC
                    If G_ParticleD(Y).V_InUse = 1 Then
                        If X <> Y Then
                            If .X < G_ParticleD(Y).X Then
                                If .Y < G_ParticleD(Y).Y Then
                                    If G_ParticleD(Y).X - .X < G_Density Then
                                        If G_ParticleD(Y).Y - .Y < G_Density Then
                                            RX = ((G_Density - (G_ParticleD(Y).X - .X)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .X -= RX
                                            G_ParticleD(Y).X += RX
                                            RY = ((G_Density - (G_ParticleD(Y).Y - .Y)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .Y -= RY
                                            G_ParticleD(Y).Y += RY
                                            .SpeedX = -RX * G_SubRuntime
                                            .SpeedY = -RY * G_SubRuntime
                                            .V_Presure = 1024 / G_Density * ((abs(RX) + abs(RY)) / 2)
                                        End If
                                    End If
                                Else
                                    If G_ParticleD(Y).X - .X < G_Density Then
                                        If .Y - G_ParticleD(Y).Y < G_Density Then
                                            RX = ((G_Density - (G_ParticleD(Y).X - .X)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .X -= RX
                                            G_ParticleD(Y).X += RX
                                            RY = ((G_Density - (.Y - G_ParticleD(Y).Y)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .Y += RY
                                            G_ParticleD(Y).Y -= RY
                                            .SpeedX = -RX * G_SubRuntime
                                            .SpeedY = +RY * G_SubRuntime
                                            .V_Presure = 1024 / G_Density * ((abs(RX) + abs(RY)) / 2)
                                        End If
                                    End If
                                End If
                            Else
                                If .Y < G_ParticleD(Y).Y Then
                                    If .X - G_ParticleD(Y).X < G_Density Then
                                        If G_ParticleD(Y).Y - .Y < G_Density Then
                                            RX = ((G_Density - (.X - G_ParticleD(Y).X)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .X += RX
                                            G_ParticleD(Y).X -= RX
                                            RY = ((G_Density - (G_ParticleD(Y).Y - .Y)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .Y -= RY
                                            G_ParticleD(Y).Y += RY
                                            .SpeedX = +RX * G_SubRuntime
                                            .SpeedY = -RY * G_SubRuntime
                                            .V_Presure = 1024 / G_Density * ((abs(RX) + abs(RY)) / 2)
                                        End If
                                    End If
                                Else
                                    If .X - G_ParticleD(Y).X < G_Density Then
                                        If .Y - G_ParticleD(Y).Y < G_Density Then
                                            RX = ((G_Density - (.X - G_ParticleD(Y).X)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .X += RX
                                            G_ParticleD(Y).X -= RX
                                            RY = ((G_Density - (.Y - G_ParticleD(Y).Y)) * G_FlowReaction) + (int((rnd * 10) + 1) / G_ChaosReaction)
                                            .Y += RY
                                            G_ParticleD(Y).Y -= RY
                                            .SpeedX = +RX * G_SubRuntime
                                            .SpeedY = +RY * G_SubRuntime
                                            .V_Presure = 1024 / G_Density * ((abs(RX) + abs(RY)) / 2)
                                        End If
                                    End If
                                End If
                            End If
                        End If
                    End If
                Next

                For Y = 1 to G_ObjC
                    If G_ObjD(Y).V_InUse = 1 Then
                        If (.X > G_ObjD(Y).X - G_Density) and (.X < G_ObjD(Y).X + G_ObjD(Y).Size + G_Density) Then
                            If (.Y > G_ObjD(Y).Y - G_Density) and (.Y < G_ObjD(Y).Y + G_ObjD(Y).Size + G_Density) Then
                                If .X - (G_ObjD(Y).X - G_Density) < (G_ObjD(Y).X + G_ObjD(Y).Size + G_Density) - .X Then
                                    NX = .X - (G_ObjD(Y).X - G_Density): DX = 1
                                Else: NX = (G_ObjD(Y).X + G_ObjD(Y).Size + G_Density) - .X: DX = 2
                                End If
                                If .Y - (G_ObjD(Y).Y - G_Density) < (G_ObjD(Y).Y + G_ObjD(Y).Size + G_Density) - .Y Then
                                    NY = .Y - (G_ObjD(Y).Y - G_Density): DY = 1
                                Else: NY = (G_ObjD(Y).Y + G_ObjD(Y).Size + G_Density) - .Y: DY = 2
                                End If
                                If NX < NY Then
                                    If DX = 1 Then
                                        .X = G_ObjD(Y).X - G_Density
                                    Else: .X = G_ObjD(Y).X + G_ObjD(Y).Size + G_Density
                                    End If
                                Else
                                    If DY = 1 Then
                                        .Y = G_ObjD(Y).Y - G_Density
                                    Else: .Y = G_ObjD(Y).Y + G_ObjD(Y).Size + G_Density
                                    End IF
                                End If
                            End If
                        End if
                    End if
                Next
                .InertiaX += (.X - .LX) / 4
                .InertiaY += (.Y - .LY) / 4
                .LX = .X
                .LY = .Y
                DY = 0
                If .X - G_Density < 0 Then DY = 1:                       .X = G_Density + ((abs(.X - G_Density) * G_FlowReaction) / 2) + (int((rnd * 10) + 1) / G_ChaosReaction)
                If .Y - G_Density < 0 Then DY = DY Or 2:                 .Y = G_Density + ((abs(.Y - G_Density) * G_FlowReaction) / 2) + (int((rnd * 10) + 1) / G_ChaosReaction)
                If .X + G_Density > G_Room_Width Then
                    If G_FlowOff = 1 Then
                        DY = DY or 1
                        .X = (G_Room_Width - G_Density) - (abs((.X + G_Density) - G_Room_Width))' * G_FlowReaction) / 2) + (int((rnd * 10) + 1) / G_ChaosReaction)
                    Else: .V_InUse = 0
                    End If
                End If
                If .Y + G_Density > G_Room_Height Then DY = DY or 2:     .Y = (G_Room_Height - G_Density) - (abs((.Y + G_Density) - G_Room_Height))' * G_FlowReaction) / 2) + (int((rnd * 10) + 1) / G_ChaosReaction)
                If DY and 1 <> 0 Then
                    .InertiaX = (.X - .LX) / 4
                    .LX = .X
                End If
                If (DY And 2 <> 0) then
                    .InertiaY = (.Y - .LY) / 4
                    .LY = .Y
                End If
    '           If .X - G_Density < 0 Then .X = (((-.X) + G_Density) * G_FlowReaction)) + (int((rnd * 10) + 1) / G_ChaosReaction)
    '           If .Y - G_Density < 0 Then .Y = G_Density + (int((rnd * 10) + 1) / G_ChaosReaction)
    '           If .X + G_Density > G_Room_Width Then .V_InUse = 0
    '           If .Y + G_Density > G_Room_Height Then .Y = G_Room_Height - G_Density - (int((rnd * 10) + 1) / G_ChaosReaction)

            End If
        End With
    Next
End Sub

'dim t1 as FlowNet
't1.G_Room_Width = 600
't1.G_Room_Height = 400


'Screenres t1.G_Room_Width + 6, t1.G_Room_Height + 6, 24
Randomize Timer

Sub OnTickFlowNEt(FN as FlowNet ptr)
    FN->G_Room_Width = FN->VWindow.Object->width - 6
    FN->G_Room_Height = FN->VWindow.Object->height -26
    FN->Particle_Calculate_Reorientation()
end sub


Sub ReDrawFlowNet(FN as FlowNet ptr)
    Dim XCol as UInteger
    Dim MX as Integer
    Line FN->VWindow.Object->Buffer, (3, 24)-(FN->G_Room_Width , FN->G_Room_Height +24), RGB(0, 0, 0), BF
    For X as integer = 1 to FN->G_ObjC
        With FN->G_ObjD(X)
            If .V_InUse = 1 Then Line FN->VWindow.Object->Buffer,(.X+3, .Y+24)-(.X + .Size+3, .Y + .Size+24), .TColor, BF
        End With
    Next

    For X as integer = 1 to FN->G_ParticleC
        With FN->G_ParticleD(X)
            If .V_InUse = 1 Then
                If FN->G_ShowTColor = 0 Then
                    MX = .V_Presure * 5
                    If MX > 255 Then MX = 255
                    If MX < 0 Then MX = 0
                    XCol = RGB(MX, 255 - MX, 0)
                Else
                    XCol = .V_Color
                End If
                Circle FN->VWindow.Object->Buffer, (1 + .X+3, 1 + .Y+24),FN->G_ShowSize, XCol, , , , F
            End If
        End With
    Next
end sub

'For X as integer = 1 to 200
'    t1.Particle_Add()
'Next


'Do
'   XParCount = 0
'   For X = 1 to t1.G_ParticleC
'       If t1.G_ParticleD(X).V_InUse = 1 Then XParCount += 1
    'Next

't1.Particle_Calculate_Reorientation()
'ReDraw @t1
'put(0,0),t1.VWindow.Object->Buffer,PSET
    'AKey = InKey()

    'If AKey <> LKey Then
    '   Select Case asc(AKey)
    '       Case 27: Exit Do
    '       Case asc("a"): Particle_Add()
    '       Case asc("c")
    '           G_ParticleC = 0
    '           Redim G_ParticleD(G_ParticleC) as G_Particle_2D_Type
    '       Case asc("m")
    '           For X = 1 to 10
    '               Particle_Add()
    '           Next
    '       Case asc("o"): If G_ShowTColor = 0 Then G_ShowTColor = 1 Else G_ShowTColor = 0
    '       Case asc("n"): Obj_Add()
    '       Case asc("w"): If G_FlowOff = 0 Then G_FlowOff = 1 Else G_FlowOff = 0
    '   End Select
    '   LKey = AKey
    'Else
    '   If AKey = "b" Then Particle_Add()
    'End If
    'GetMouse MX, MY, MZ, MB
    'TZ = (MZ - MZL) * 5
    'If MB > 0 or (MB = 0 and TZ <> 0) Then
    '   If LOBJID = 0 Then OBJID = Obj_GetOnMouse(MX, MY)
    '   If OBJID > 0 Then
    '       LOBJID = OBJID
    '       With G_ObjD(OBJID)
    '           If MB = 1 Then
    '               .X = MX - (.Size / 2)
    '               .Y = MY - (.Size / 2)
    '           End If
    '           .Size += TZ
    '           If .Size < 10 Then .Size = 10
    '           If .Size > 200 Then .Size = 200
    '       End With
    '       If MB = 2 Then G_ObjD(OBJID).V_InUse = 0
    '   End If
    '   MZL = MZ
    'Else: If MB = 0 Then LOBJID = 0
    'End If
    'If XTot < Timer Then
    '   Sleep 1, 1
    '   XTot = Timer + 0.01
    'End If
'Loop
'Screen 0
'End

constructor FlowNet(left as integer, top as integer,title as string)
    VWindow.Object->ClassName = "FlowNet"
    VWindow.Object->Left = left
    VWindow.Object->top = top
    VWindow.Object->MyObject = @This
    VWindow.Object->DrawPriority = 0
    VWindow.Object->PublicEvents->OnDraw = @RedrawFlowNet
    VWindow.Object->PublicEvents->OnTick = @OnTickFlowNet
    VWindow.title = title
    G_Room_Width = VWindow.Object->width - 6
    G_Room_Height = VWindow.Object->height -26
    For X as integer = 1 to 200
        Particle_Add()
    Next
end constructor