Buchempfehlung
Visual Basic 6 Kochbuch
Visual Basic 6 Kochbuch
Viele praktische Tipps zum Programmieren mit Visual Basic 6, die sich oft auch auf FB übertragen lassen. [Mehr Infos...]
FreeBASIC-Chat
Es sind Benutzer im FreeBASIC-Chat online.
(Stand:  )
FreeBASIC bei Twitter
Twitter FreeBASIC-Nachrichten jetzt auch über Twitter erhalten. Follow us!

fb:porticula NoPaste

Info
Info / Hilfe
Liste
Übersicht / Liste
Neu
Datei hochladen
Suche
Quellcode suchen
Download
Dateidownload

SuDoku generator

Uploader:Mitgliedgast
Datum/Zeit:10.04.2006 03:01:46

'Autor: DirkFist

dim shared board(9,9),best_board(9,9)
type list_type
  as integer l(9)
end type
randomize timer
function list_shuffle() as list_type
  dim as list_type R

  for i=0 to 9
    R.l(i)=i
  next i
  for i=1 to 9
    k=int(rnd(1)*9+1):j=R.l(i):R.l(i)=R.l(k):R.l(k)=j
    k=int(rnd(1)*9+1):j=R.l(i):R.l(i)=R.l(k):R.l(k)=j
  next i
  return R
end function

function square_solver( xx,yy ) as list_type
   ' determine unused numbers for square xx,yy
   dim as list_type R
   for i=1 to 9
      R.l(i)=i 'mark number as unused
   next i
   for i=1 to 9
      R.l(board(xx,i))=0 'mark number as used
      R.l(board(i,yy))=0 'mark number as used
   next i
   j=1
   for i=1 to 9
     if R.l(i)<>0 then
       R.l(j)=R.l(i):j+=1
     endif
   next i
   for i=j to 9
     R.l(i)=0
   next i
   R.l(0)=j
   return R
end function

sub set_region(xx,yy,a as list_type)
  x=xx*3-2:y=yy*3-2
  board(x,y)=a.l(1): board(x+1,y)=a.l(2):  board(x+2,y)=a.l(3):y+=1
  board(x,y)=a.l(4): board(x+1,y)=a.l(5):  board(x+2,y)=a.l(6):y+=1
  board(x,y)=a.l(7): board(x+1,y)=a.l(8):  board(x+2,y)=a.l(9)
end sub


dim as list_type n,z
do
  for x=0 to 9
    set_region(int(x/3)+1,(x mod 3)+1,z)
  next x

  set_region(1,1,list_shuffle())
  set_region(2,2,list_shuffle())
  set_region(3,3,list_shuffle())

  do
    done=1
    mn =10
    for y=1 to 9
      for x=1 to 9
        if board(x,y) =0 then
          done =0
          n= square_solver(x,y): if n.l(0)<mn then mn=n.l(0):mn_x=x:mn_y=y
        end if
      next x
    next y
    if mn<2 then
      ' no number available for  mn_x,mn_y
      done =1
    elseif mn<10 then
      n=square_solver(mn_x,mn_y)
      board(mn_x,mn_y) =  n.l( int(n.l(0)*rnd(1)+1) )
    end if
    locate 1,1
    for y=1 to 9
      for x=1 to 9
        if board(x,y)=0 then
          ?"  ";
        else
          ?board(x,y);
        end if
        if x=3 or x=6 then ?"  ";
        best_board(x,y)=board(x,y)
      next x
      print
      if y=3 or y=6 then print
    next y
  loop until done


  cls
  for y=1 to 9
    for x=1 to 9
      if board(x,y)=0 then
        n=square_solver(x,y)
        if n.l(0)=1 then
          ?" -";
        else
          ?" +";
        end if
      else
        ?board(x,y);
      end if
      if x=3 or x=6 then ?"  ";
      best_board(x,y)=board(x,y)
    next x
    if y=3 or y=6 then print
    print
  next y


  do
    getmouse x,y,,b
    k$=right$(inkey$,1)

    x=int(x/2)+1+(x>5)+(x>13)
    y+=1+(y>2)+(y>6)
    if x<1 then x=1
    if y<1 then y=1
    if x>9 then x=9
    if y>9 then y=9

    n=square_solver(x,y)
    locate 15,1: ?x,y,b,k$
    for i=1 to 9: ?n.l(i);:next i
  loop while k$=""
loop until k$=chr$(27)