' COLOCHESSUM '***************************************************************************************** ' This program was written on the base of "gui.exe" written by VANYA, who's graphics and ' animation routines were inherited nearly unchanged. ' The pieces were created by BasicCoder2 ' Special thanks to ALWIM and Roland Chastain for their helpful hints. '***************************************************************************************** #Include Once "windows.bi" #Include "fbgfx.bi" #Include "vbcompat.bi" Type chessMove x1 As Integer x2 As Integer y1 As Integer y2 As Integer t1 As Integer t2 As Integer End Type Type wText opponent As String move As String depth As String End Type Const As Integer castlingWhite = 1, castlingBlack = 2, cfont = RGB(0,0,0), _ cback = RGB(100,255,100), cbacklt = RGB(220,255,220) Const As String w = "white", b = "black" Dim Shared As Integer mx, my, btn, ox, oy, dx, dy, depth, moveTimePreset, currentWhite, _ currentBlack, errorCount, moveCount, relSpeed, _ animationSpeed, ExitCode, count50, pchoice, moveTimeHandicap, _ drawnGames, mox, moy, mob, mow, gameCount, depthPreset, depthHandicap, _ gameTimePreset, gameTimeHandicap, menuitemhit Dim Shared As Integer board(12,12) 'internal representation of board Dim Shared As Integer moveTime(2), winEngine(2), depthEngine(2), timeLeft(2), gameTime(2), _ timePlayed(2) Dim Shared As Integer mateFlag, errorFlag, continueFlag, replayFlag, startNewFlag, setEngineOptionsFlag 'flags Dim Shared As Integer bx, by 'position top/left of board Dim Shared As wText wt Dim Shared As FB.Image Ptr sImage Dim Shared As FB.Image Ptr iPiece(12) '12 images Dim Shared As String engine(2), matesign(2) ReDim Shared As String fen(1), movetable(1), engineOptions(5,1), testarray(-5 To 10) ' Dim Shared As String hod, moves, currDepth, nameWhite, castlingFlag, fenstr, menuitem, _ nameBlack, WindowText, move, opponent, playmode, lastmove, replayMoves, _ iniFile Dim Shared As HANDLE hReadChildPipeWhite, hWriteChildPipeWhite, hReadChildPipeBlack, _ hWriteChildPipeBlack, hReadPipeWhite, hWritePipeWhite, hReadPipeBlack, _ hWritePipeBlack, hwndThisWindow, hProcessHandleWhite, hProcessHandleBlack Dim Shared As Any Ptr thMouse Dim Shared As ZString * 100 iniBuffer Dim Shared As Double gameStamp, timeRemind Declare Function GetEngineResponse(opponent As String) As String Declare Function GetMove(opponent As String) As String Declare Sub WriteEngineInfo(opponent As String, s As String) Declare Sub update() Declare Function strMoveToNumMove(move As String) As chessMove Declare Sub makeMove(cMove As chessMove) Declare Sub SetTitleBar Declare Sub CloseEngines Declare Sub PrintMoveTable Declare Function makeFen() As String Declare Function deleteFromString(text As String, character As String) As String Declare Sub fenToBoard(fen As String) Declare Function checkForStale() As Integer Declare Sub mouseMenu(text As String, separator As String, lin As Integer = 1, _ col As Integer = 1, foreground As UInteger, background As UInteger, _ mode As Integer = 0) Declare Sub continueTurnament() Declare Sub replayGame() Declare Sub setup Declare Sub setupEngine(engine As String, engNumber As Integer) Declare Sub setEngineOptions(engine As String) Declare Sub showInternalBoard() Declare Sub pCon OverLoad (t As String = "",text As String) Declare Sub pCon (text As String) Declare Sub pCon (t As String = "",x As Integer) Declare Sub pCon (x As Integer) Declare Function timeFormat (seconds As Double, mode As Integer = 0) As String Declare Sub Scan Declare Sub GetEngineOptions(engine As String) Dim As Integer x, y, menlin, mencol Dim As String datum, g, g2, matecomp, movecomp, winner, keypressed Dim As chessMove cMove Dim As STARTUPINFO siWhite, siBlack Dim As PROCESS_INFORMATION pi Dim As SECURITY_ATTRIBUTES sa Enum oname = 1 otype odefault omin omax ovar = omin End Enum ScreenRes 640,608,32,2 ScreenSet 1,1 hwndThisWindow = GetForegroundWindow() 'get the window handle startNew: MkDir(ExePath + "\engines") 'create engines directory if not exists iniFile = ExePath + "\setup.ini" If Not FileExists(inifile) Then 'create .ini - file Open inifile For Output As #1 Print #1, "[]" Close 1 EndIf 'get variables from the .ini-file GetPrivateProfileString("","engine1","none",@iniBuffer,100,StrPtr(iniFile)) engine(1) = iniBuffer GetPrivateProfileString("","engine2","none",@iniBuffer,100,StrPtr(iniFile)) engine(2) = iniBuffer GetPrivateProfileString("","animationSpeed","15",@iniBuffer,100,StrPtr(iniFile)) animationSpeed = Val(iniBuffer) GetPrivateProfileString("","playmode","movetime",@iniBuffer,100,StrPtr(iniFile)) playmode = iniBuffer GetPrivateProfileString("","moveTimePreset","100",@iniBuffer,100,StrPtr(iniFile)) moveTimePreset = Val(iniBuffer) GetPrivateProfileString("","moveTimeHandicap","100",@iniBuffer,100,StrPtr(iniFile)) moveTimeHandicap = Val(iniBuffer) GetPrivateProfileString("","depthPreset","10",@iniBuffer,100,StrPtr(iniFile)) depthPreset = Val(iniBuffer) GetPrivateProfileString("","depthHandicap","1",@iniBuffer,100,StrPtr(iniFile)) depthHandicap = Val(iniBuffer) GetPrivateProfileString("","gameTimePreset","300",@iniBuffer,100,StrPtr(iniFile)) gameTimePreset = Val(iniBuffer) 'default 5 minutes GetPrivateProfileString("","gameTimeHandicap","10",@iniBuffer,100,StrPtr(iniFile)) gameTimeHandicap = Val(iniBuffer) ''*************************************************************** ''for testing. in the final version these variables will be '' set up with an .ini - file ' 'engine(1) = "stockfish_4_32bit.exe" ''engine(2) = "stockfish_4_32bit.exe" ''engine(1) = "Fruit-2-3-1.exe" 'engine(2) = "Fruit-2-3-1.exe" ' 'playmode = "movetime" 'moveTimePreset = 1000 'moveTimeHandicap = 1000 ' ''playmode = "depth" 'depth = 10 ' ''animationSpeed = 15 ''GetPrivateProfileString(0,"animationSpeed","15",@iniBuffer,100 ' ''*************************************************************** Color cfont,cback Cls mainMenu: Color cfont,cback Cls Locate 15,20 Print "********** M A I N M E N U **********" mencol = 25 menlin = 20 Do 'main menu loop keypressed = Inkey menuitem = "" mouseMenu(" B = Begin new turnament ","=",menlin,mencol,cfont,cback) mouseMenu(" C = Continue last turnament ","=",menlin + 2,mencol,cfont,cback) mouseMenu(" R = Replay game ","=",menlin + 4,mencol,cfont,cback) mouseMenu(" S = Setup ","=",menlin + 6,mencol,cfont,cback,0) mouseMenu(" Esc = Quit program ","=",menlin + 8,mencol,cfont,cback) Select Case menuitem 'convert menuitem to keystroke Case "" 'do nothing Case "Esc" keypressed = Chr(27) Case Else keypressed = LCase(menuitem) 'key End Select Select Case keypressed Case "b" 'begin new turnament winEngine(1) = 0 winEngine(2) = 0 drawnGames = 0 moveTime(1) = moveTimePreset moveTime(2) = moveTimePreset depthEngine(1) = depthPreset depthEngine(2) = depthPreset gameTime(1) = gameTimePreset gameTime(2) = gameTimePreset Exit Do Case "c" 'continue last turnament continueTurnament 'sleep Exit Do Case "r" 'replay game replayGame Exit Do Case "s" 'setup menu setup GoTo mainMenu Case Chr(27), Chr(255,107) 'end program End End Select Loop Cls Do 'turnament loop ReDim fen(1) ReDim movetable(0) If (replayFlag = 0) Or (gameStamp = 0) Then gameStamp = Now 'game identifier EndIf count50 = 0 castlingFlag = "KQkq" If replayFlag <> 1 Then 'no manual replay gameCount += 1 'game counter Open ExePath + "\ucilog.txt" For Output As #3 'initiate new file Print #3, gamestamp Close 3 Open ExePath + "\fenlog.txt" For Output As #4 'initiate new file Print #4, gamestamp Close 4 'swap engines If gameCount And 1 Then 'every odd game number currentWhite = 1 currentBlack = 2 Else 'every even game number currentWhite = 2 currentBlack = 1 EndIf 'install the pipes to the two engines sa.nLength = SizeOf(SECURITY_ATTRIBUTES) sa.lpSecurityDescriptor = NULL sa.bInheritHandle = TRUE 'start and connect white engine CreatePipe(@hReadChildPipeWhite,@hWritePipeWhite,@sa,0) CreatePipe(@hReadPipeWhite,@hWriteChildPipeWhite,@sa,0) GetStartupInfo(@siWhite) siWhite.dwFlags = STARTF_USESTDHANDLES Or STARTF_USESHOWWINDOW siWhite.wShowWindow = SW_HIDE siWhite.hStdOutput = hWriteChildPipeWhite siWhite.hStdError = hWriteChildPipeWhite siWhite.hStdInput = hReadChildPipeWhite CreateProcess(0,ExePath + "\engines\" + engine(currentWhite),0,0,TRUE,0,0,0,@siWhite,@pi) hProcessHandleWhite = pi.hProcess CloseHandle(hWriteChildPipeWhite) CloseHandle(hReadChildPipeWhite) 'start and connect black engine CreatePipe(@hReadChildPipeBlack,@hWritePipeBlack,@sa,0) CreatePipe(@hReadPipeBlack,@hWriteChildPipeBlack,@sa,0) GetStartupInfo(@siBlack) siBlack.dwFlags = STARTF_USESTDHANDLES Or STARTF_USESHOWWINDOW siBlack.wShowWindow = SW_HIDE siBlack.hStdOutput = hWriteChildPipeBlack siBlack.hStdError = hWriteChildPipeBlack siBlack.hStdInput = hReadChildPipeBlack CreateProcess(0,ExePath + "\engines\" + engine(currentBlack),0,0,TRUE,0,0,0,@siBlack,@pi) hProcessHandleBlack = pi.hProcess CloseHandle(hWriteChildPipeBlack) CloseHandle(hReadChildPipeBlack) EndIf sImage = ImageCreate( 42, 42, 0 ) 'save screen data 'THIS DETERMINES WHERE TO PLACE BOARD IN WINDOW bx = 150 by = 30 'read board Restore boardLayout For j As Integer = 0 To 11 For i As Integer = 0 To 11 Read board(i,j) Next i Next j 'copy images from data statements to screen Restore Pieces For i As Integer = 0 To 5 'for each piece For y As Integer = 0 To 41 'for each row Read datum For x As Integer = 0 To 41 'for each column If Mid(datum,x+1,1)="." Then PSet(x+i*42,y),RGB(255,0,255) 'transparent color PSet(x+i*42+252,y),RGB(255,0,255) End If If Mid(datum,x+1,1)="#" Then PSet(x+i*42,y),cfont PSet(x+i*42+252,y),cfont End If If Mid(datum,x+1,1)="*" Then PSet(x+i*42,y),RGB(120,120,180) PSet(x+i*42+252,y),RGB(250,200,200) End If Next x Next y Next i 'sleep 'allocate memory for 12 images For i As Integer = 0 To 11 iPiece(i) = ImageCreate(42,42,0) Next i 'get set of 12 images For i As Integer = 0 To 11 Get (i*42,0)-(i*42+41,41), iPiece(i) Next i update() 'reset variables move = "" wt.move = "xx xx" opponent = b '(!) hod = "position startpos moves" moves = "" mateFlag = 0 moveCount = 0 If replayFlag = 0 Then 'no replay timeLeft(1) = gameTime(1) * 1000 timeLeft(2) = gameTime(2) * 1000 timePlayed(1) = 0 timePlayed(2) = 0 EndIf If replayFlag <> 1 Then Open ExePath + "\gamelog.txt" For Output As #1 'open the protocol file Print #1, "game";gameCount Print #1, "stamp";gamestamp Locate 52,30 Print "LOADING ENGINES" WriteEngineInfo(w,"uci") WriteEngineInfo(b,"uci") Do g = GetEngineResponse(w) Loop Until InStr(g,"uciok") x = InStr(g,"id name ") + 8 nameWhite = Mid(g, x, InStr(x,g,Chr(13)) - x) 'get the name of engine 1 Do g = GetEngineResponse(b) Loop Until InStr(g,"uciok") x = InStr(g,"id name ") + 8 nameBlack = Mid(g, x, InStr(x,g,Chr(13)) - x) 'get the name of engine 2 'write to protocol file Print #1, "white ";nameWhite;" (";engine(currentWhite);")" Print #1, "black ";nameBlack;" (";engine(currentBlack);")" Print #1, "mode ";playmode; Select Case playmode Case "depth" Print #1, depth Case "movetime" Print #1, moveTimePreset Case "gametime" Print #1, gameTimePreset End Select Print #1, "" 'Close 1 Open ExePath + "\turnamentlog.txt" For Append As #2 Print #2, "" Print #2, "game";gameCount Print #2, "stamp";gameStamp Print #2, "white ";nameWhite;" ";engine(currentWhite) Print #2, "black ";nameBlack;" ";engine(currentBlack) Print #2, "mode ";playmode; Select Case playmode Case "depth" Print #2, depth Case "movetime" Print #2, moveTimePreset;" (+";moveTimeHandicap;")" Case "gametime" Print #2, gameTimePreset;" (";gameTimeHandicap;")" End Select Close 2 'get the "mate"-messages from engine 1 WriteEngineInfo(w,"position fen 7K/6q1/7b/8/8/8/8/6k1 w - - 3 41 moves") WriteEngineInfo(w,"go movetime 10") matesign(1) = GetMove("fullwhite") 'get the "mate"-messages from engine 2 WriteEngineInfo(b,"position fen 7K/6q1/7b/8/8/8/8/6k1 w - - 3 41 moves") WriteEngineInfo(b,"go movetime 10") matesign(2) = GetMove("fullblack") 'Open ExePath + "\gamelog.txt" For Append As #1 'open the protocol file Print #1, matesign(1);"*" Print #1, matesign(2);"*" Close 1 'set engine 1 options setEngineOptions(w) setEngineOptions(b) EndIf '******** for testing ***************** 'fenstr = "7K/6q1/7b/8/8/8/8/6k1 w - - 3 41" 'test mate response 'fenstr = "4k3/8/8/8/8/8/1P6/4K3 w - - 5 39" 'fenstr = "3b4/7r/K7/8/k7/8/8/8 w - - 3 26" 'test stalemate 'fenstr = "k7/P7/8/8/8/8/8/5KN1 b - - 3 26" 'test dead position 'fenstr = "k7/8/8/8/8/8/8/1B3KNN w - - 3 26" 'test check by knight 'fenToBoard(fenstr) 'hod = "position fen " + fenstr + " moves" 'fenToBoard("4N3/p7/1p6/n1p1kB1p/2P1Q3/1P6/P6P/6K1 b - - 3 56") '50 moves 'hod = "position startpos moves b1c3 d7d5 d2d4 g8f6 c1f4 e7e6 e2e3 f8e7 f1d3 e8g8 g1f3 f6h5 f4g3 b8d7 f3g5 h5g3 d3h7 g8h8 g5f7 f8f7 h2g3 d7f6 h7g6 h8g8 g3g4 e6e5 d4e5 f6g4 g6f7 g8f7 c3d5 c7c6 d5e7 d8e7 d1f3 f7g8 e1c1 c8e6 f3h3 g4h6 h3g3 h6f7 f2f4 e6f5 a2a3 e7c5 e3e4 f5e4 g3b3 e4d5 b3b7 a8f8 b7b4 c5b4 a3b4 f8b8 b4b5 b8b5 h1h2 f7h6 d1d3 g8f7 b2b3 b5b4 c2c4 d5e6 h2h5 a7a5 d3c3 a5a4 c1b2 c6c5 h5h1 a4b3 c3b3 b4c4 b3b7 f7g6 g2g3 c4b4 b7b4 c5b4 h1a1 h6g4 a1a7 b4b3 a7b7 g4f2 b7b6 g6f5 b6d6 e6c4 d6d4 f2d3 b2a1 c4b5 d4d5 b3b2 a1b1 b5c6 d5d4 c6b5 d4d6 b5c4 e5e6 f5f6 f4f5 g7g6 f5g6 f6g6 e6e7 g6f7 d6d3 c4d3 b1b2 d3b1 e7e8r f7e8 b2b1 e8d7 b1c2 d7c6 c2d3 c6d5 g3g4 d5e6 g4g5 e6d5 g5g6 d5e6 d3d4 e6f6 g6g7 f6g7" 'hod = "position startpos moves b1c3 d7d5 d2d4 g8f6 c1f4 e7e6 e2e3 f8e7 f1d3 e8g8 g1f3 f6h5 f4g3 b8d7 f3g5 h5g3 d3h7 g8h8 g5f7 f8f7 h2g3 d7f6 h7g6 h8g8 g3g4 e6e5 d4e5 f6g4 g6f7 g8f7 c3d5 c7c6 d5e7 d8e7 d1f3 f7g8 e1c1 c8e6 f3h3 g4h6 h3g3 h6f7 f2f4 e6f5 a2a3 e7c5 e3e4 f5e4 g3b3 e4d5 b3b7 a8f8 b7b4 c5b4 a3b4 f8b8 b4b5 b8b5 h1h2 f7h6 d1d3 g8f7 b2b3 b5b4 c2c4 d5e6 h2h5 a7a5 d3c3 a5a4 c1b2 c6c5 h5h1 a4b3 c3b3 b4c4 b3b7 f7g6 g2g3 c4b4 b7b4 c5b4 h1a1 h6g4 a1a7 b4b3 a7b7 g4f2 b7b6 g6f5 b6d6 e6c4 d6d4 f2d3 b2a1 c4b5 d4d5 b3b2 a1b1 b5c6 d5d4 c6b5 d4d6 b5c4 e5e6 f5f6 f4f5 g7g6 f5g6 f6g6 e6e7 g6f7 d6d3 c4d3 b1b2 d3b1 e7e8r f7e8 b2b1 e8d7 b1c2 d7c6 c2d3 c6d5 g3g4 d5e6 g4g5 e6d5 g5g6 d5e6 d3d4 e6f6 g6g7" 'hod = "position startpos moves e2e4 g8f6 e4e5 f6d5 d2d4 d7d6 g1f3 b8c6 f1b5 c8f5 e1g1 a7a6 b5c6 b7c6 b1a3 a8b8 d1e2 d8c8 a3c4 c8d7 f1e1 h7h6 c1d2 e7e6 b2b3 f5c2 c4a5 b8b6 e2c4 c2f5 a1c1 d5b4 e5d6 c7d6 d2b4 d6d5 f3e5 d5c4 e5d7 f8b4 d7b6 b4a5 b6c4 a5e1 c1e1 f7f6 f2f3 e8d7 g1f2 h8b8 e1c1 b8b5 g2g4 f5g6 c1d1 g6c2 d1d2 c2g6 h2h4 h6h5 f2e3 d7e7 d2g2 g6f7 g4h5 b5h5 g2g7 h5h4 c4a5 h4h2 a2a3 e7f8 g7g3 h2a2 a3a4 a2b2 g3g1 e6e5 d4e5 f7b3 g1g6 f6e5 a5b3 b2b3 e3e4 b3c3 e4e5 f8f7 g6h6 c3e3 e5f4 e3a3 h6c6 a3a4 f4f5 a4a5 f5g4 a5a2 g4g5 a6a5 f3f4 a5a4 c6a6 a4a3 g5f5 f7e7 a6a7 e7d6 f5e4 a2a1 e4d4 a1d1 d4c4 d1c1 c4d4 c1a1 a7a6 d6c7 a6a5 c7b6 a5a4 b6b5 a4a7 b5b4 a7b7 b4a4 b7a7 a4b3 a7b7 b3a2 f4f5 a1b1 b7g7 b1f1 d4e5 a2b3 g7b7 b3c4 b7c7 c4b4 c7a7 f1e1 e5d5 e1d1 d5e6 b4b3 f5f6 a3a2 f6f7 d1e1 e6d5 e1f1 a7b7 b3c3 b7a7 c3b2 a7b7 b2c2 b7a7 a2a1q a7a1 f1f7 a1e1 c2b2 e1g1 b2b3 g1a1 f7f3 a1b1 b3c2 b1a1 c2b2 a1d1 f3c3 d1e1 b2b3 e1a1 b3b2 a1d1 b2b3 d1a1" 'hod = " position startpos moves e2e4 g8f6 e4e5 f6d5 c2c4 d5b4 d2d4 b8c6 a2a3 b4a6 b2b4 a6b8 b1c3 d7d6 g1f3 c8g4 b4b5 g4f3 g2f3 c6a5 c1g5 h7h6 g5e3 a7a6 f1e2 a6b5 c3b5 b8d7 f3f4 c7c6 b5c3 d7b6 c4c5 d6c5 d4c5 b6d5 d1c2 d5e3 f2e3 e7e6 c3e4 d8h4 e1d1 g7g5 e4f6 e8e7 f4g5 f8g7 h1f1 h6g5 f6g4 h8d8 d1c1 h4h8 c2c3 d8d5 g4f6 g7f6 e5f6 e7e8 c1b1 h8h2 a1a2 h2h7 a2c2 e8f8 e3e4 h7e4 e2f3 e4f5 f1h1 f8g8 f3d5 c6d5 c3h3 f5f6 h3h7 g8f8 h7h8 f8e7 h8a8 f6f3 h1h8 f3b3 b1c1 b3e3 c1d1 e3g1 d1e2 g1g2 e2e1 g2g1 e1d2 g1f2 d2c3 f2e3 c3b2 e3b3 b2a1 b3a3 a1b1 a3b4 b1c1 b4e1 c1b2 e1b4 b2a1 *b4a3 '*" '*************** MAIN LOOP ************************ Do 'next halfmove 'switch opponents If opponent = w Then opponent = b 'black Else opponent = w 'white moveCount += 1 'move number EndIf g = makeFen 'pCon("",g) If replayFlag <> 1 Then Open ExePath + "\fenlog.txt" For Append As #4 'write fen-string to log fole Print #4, g Close #4 EndIf Locate 57,1 ReDim Preserve fen(UBound(fen) + 1) fen(UBound(fen)) = g 'write fen-string to table ScreenLock update Scan ScreenUnLock 'showInternalBoard mateFlag = 0 errorCount = 0 'reset the error counter Print #1, Time;" ";moveCount;" ";opponent;" ";hod;moves 'write to protocol file Print #1, "" If replayFlag = 0 Then 'no replay --> calculate next move WriteEngineInfo(opponent,hod + moves) 'send the actual board setup to the engine ScreenLock update() Scan ScreenUnLock Select Case playmode Case "depth" Select Case opponent Case w WriteEngineInfo(opponent,"go depth " + Str(depthEngine(currentWhite))) 'depth mode Case b WriteEngineInfo(opponent,"go depth " + Str(depthEngine(currentBlack))) End Select Case "movetime" timeRemind = Timer Select Case opponent 'call the actual opponent with its movetime Case w WriteEngineInfo(opponent,"go movetime " + Str(moveTime(currentWhite))) Case b WriteEngineInfo(opponent,"go movetime " + Str(moveTime(currentBlack))) End Select Case "gametime" timeRemind = Timer Select Case opponent 'call the actual opponent with its rest time Case w WriteEngineInfo(opponent,"go wtime " + Str(timeLeft(currentWhite))) Case b WriteEngineInfo(opponent,"go btime " + Str(timeLeft(currentBlack))) End Select End Select EndIf move = GetMove(opponent) 'read the "bestmove" from the engine If setEngineOptionsFlag Then setEngineOptions(w) setEngineOptions(b) setEngineOptionsFlag = 0 update EndIf If move = "Esc" Then 'start a new game Close CloseEngines replayFlag = 0 GoTo startNew EndIf If (playmode = "gametime") And (replayFlag = 0) Then 'subtract the calculating time Select Case opponent Case w timeLeft(currentWhite) -= 1000 * (Timer - timeRemind) If timeLeft(currentWhite) <= 0 Then move = "timeout" EndIf Case b timeLeft(currentBlack) -= 1000 * (Timer - timeRemind) If timeLeft(currentBlack) <= 0 Then move = "timeout" EndIf End Select Open ExePath + "\timelog.txt" For Output As #6 Print #6, gameStamp Print #6, timeLeft(1) Print #6, timeLeft(2) Close 6 ElseIf (playmode = "movetime") And (replayFlag = 0) Then 'add the calculating time Select Case opponent Case w timePlayed(currentWhite) += 1000 * (Timer - timeRemind) Case b timePlayed(currentBlack) += 1000 * (Timer - timeRemind) End Select Open ExePath + "\timelog.txt" For Output As #6 Print #6, gameStamp Print #6, timePlayed(1) Print #6, timePlayed(2) Close 6 EndIf lastmove = move 'check if the response is a correct move If move = "mate" Then 'checkmate If checkForStale Then mateFlag = 2 'stalemate Else mateFlag = 1 'checkmate EndIf ElseIf move = "timeout" Then mateFlag = 6 ElseIf InStr(Mid(move,1,1),Any "abcdefgh") + _ '1st character InStr(Mid(move,2,1),Any "12345678") + _ '2nd character InStr(Mid(move,3,1),Any "abcdefgh") + _ '3rd character InStr(Mid(move,4,1),Any "12345678") + _ '4th character InStr(Mid(move,5,1),Any "qrbn") <> Len(move) Then '5th character (if existing) 'error Locate 52,30 Print #1, move Print #1, "game aborted due to response error caused by "; Select Case opponent Case w Print #1, nameWhite Case b Print #1, nameBlack End Select If replayFlag <> 1 Then Open ExePath + "\turnamentlog.txt" For Append As #2 Print #2, hod;moves;" *";move;"*" Print #2, "game aborted due to response error caused by "; Select Case opponent Case w Print #2, nameWhite Case b Print #2, nameBlack End Select Close 2 EndIf Exit Do 'terminate current game EndIf Do 'check for drawn game If mateFlag Then 'checkmate or stalemate Exit Do 'leave the loop EndIf 'check for threefold repetition g = makeFen 'create fen-string Mid(g,InStr(g," "),3) = " " g = RTrim(g,Any " 0123456789") y = 0 For x = UBound(fen) To 1 Step -1 g2 = fen(x) Mid(g2,InStr(g2," "),3) = " " 'delete opponent g2 = RTrim(g2,Any " 0123456789") 'delete moves If g2 = g Then y += 1 EndIf If y > 1 Then mateFlag = 3 'threefold repetition Exit Do 'leave the loop EndIf Next 'check for dead position g = "" For x = 1 To InStr(fen(UBound(fen))," ") - 1 If InStr(Mid(fen(UBound(fen)),x,1),Any "012345678/") = 0 Then 'isolate pieces from fen-string g += Mid(fen(UBound(fen)),x,1) EndIf Next Do 'sort pieces in alphabetical order y = 0 For x = 0 To Len(g) - 2 If g[x] > g[x+1] Then Swap g[x],g[x+1] y = 1 EndIf Next Loop While y Select Case LCase(g) 'check for pieces left on the board Case "kk","kbk","knk","kkb","kkn" mateFlag = 4 Exit Do 'leave the loop End Select 'check for 50-moves-rule If count50 > 99 Then mateFlag = 5 Exit Do 'leave the loop EndIf Loop Until 1 'always leave the loop If mateFlag Then 'end game 'showInternalBoard If replayFlag <> 1 Then Open ExePath + "\gamelog.txt" For Append As #1 Open ExePath + "\turnamentlog.txt" For Append As #2 EndIf Select Case mateFlag Case 1 'checkmate Locate 51,29 Print " << CHECK MATE >> " 'write to protocol file Print #1, " << CHECK MATE >> " Locate 69,20 Select Case opponent 'set the win counter and write to protocol file Case w Print #1, "black (";nameBlack; Print "<< BLACK (";nameBlack; winEngine(currentBlack) += 1 'winner Select Case playmode Case "movetime" moveTime(currentWhite) += moveTimeHandicap 'loser moveTime(currentBlack) -= moveTimeHandicap 'winner Case "depth" depthEngine(currentWhite) += depthHandicap 'loser depthEngine(currentBlack) -= depthHandicap 'winner Case "gametime" gameTime(currentWhite) += gameTimeHandicap 'loser gameTime(currentBlack) -= gameTimeHandicap 'winner End Select Case b Print #1, "white (";nameWhite; Print "<< WHITE (";nameWhite; winEngine(currentWhite) += 1 'winner Select Case playmode Case "movetime" moveTime(currentBlack) += moveTimeHandicap 'loser moveTime(currentWhite) -= moveTimeHandicap 'winner Case "depth" depthEngine(currentBlack) += depthHandicap 'loser depthEngine(currentWhite) -= depthHandicap 'winner Case "gametime" gameTime(currentBlack) += gameTimeHandicap 'loser gameTime(currentWhite) -= gameTimeHandicap 'winner End Select End Select Print #1, ") wins in"; moveCount; " moves" Print ") wins in"; moveCount; " moves >>" 'write to turnament log If replayFlag <> 1 Then Open ExePath + "\turnamentlog.txt" For Append As #2 EndIf Print #2, "check mate "; Select Case opponent Case w Print #2, nameBlack;" wins as black "; Case b Print #2, nameWhite;" wins as white "; End Select Print #2, "in"; moveCount; " moves" 'showInternalBoard Case 2 'stalemate drawnGames += 1 Print #2, "drawn because of stalemate after"; moveCount; " moves" Locate 51,29 Print " << STALE MATE >> " Case 3 'threefold repetition drawnGames += 1 Print #2, "drawn because of threefold repetition after"; moveCount; " moves" Locate 51,29 Print " << THREEFOLD REPETITION >> " Case 4 'dead position drawnGames += 1 Print #2, "drawn because of dead position after"; moveCount; " moves" Locate 51,29 Print " << DEAD POSITION >> " Case 5 '50-moves-rule drawnGames += 1 Print #2, "drawn because of breaking the 50-moves-rule after"; moveCount; " moves" Locate 51,29 Print " << 50 MOVES >> " Case 6 'timeout update Locate 51,29 Print " << TIMEOUT >> " 'write to protocol file Print #1, " << TIMEOUT >> " Locate 69,20 Select Case opponent 'set the win counter and write to protocol file Case w Print #1, "black (";nameBlack; Print "<< BLACK (";nameBlack; winEngine(currentBlack) += 1 'winner Select Case playmode Case "movetime" moveTime(currentWhite) += moveTimeHandicap 'loser moveTime(currentBlack) -= moveTimeHandicap 'winner Case "depth" depthEngine(currentWhite) += depthHandicap 'loser depthEngine(currentBlack) -= depthHandicap 'winner Case "gametime" gameTime(currentWhite) += gameTimeHandicap 'loser gameTime(currentBlack) -= gameTimeHandicap 'winner End Select Case b Print #1, "white (";nameWhite; Print "<< WHITE (";nameWhite; winEngine(currentWhite) += 1 'winner Select Case playmode Case "movetime" moveTime(currentBlack) += moveTimeHandicap 'loser moveTime(currentWhite) -= moveTimeHandicap 'winner Case "depth" depthEngine(currentBlack) += depthHandicap 'loser depthEngine(currentWhite) -= depthHandicap 'winner Case "gametime" gameTime(currentBlack) += gameTimeHandicap 'loser gameTime(currentWhite) -= gameTimeHandicap 'winner End Select End Select Print #1, ") wins in"; moveCount; " moves" Print ") wins in"; moveCount; " moves >>" 'write to turnament log If replayFlag <> 1 Then Open ExePath + "\turnamentlog.txt" For Append As #2 EndIf Print #2, "timeout "; Select Case opponent Case w Print #2, nameBlack;" wins as black "; Case b Print #2, nameWhite;" wins as white "; End Select Print #2, "in"; moveCount; " moves" End Select Print #2, Mid(moves,2) Print #2, "*";lastmove;"*" Print #2, "total won ";engine(1);winEngine(1) Print #2, "total won ";engine(2);winEngine(2) Print #2, "total drawn ";drawnGames Close If replayFlag Then Sleep Else Sleep 10000 EndIf Exit Do 'start next game EndIf moves += " " + move 'add the last move to the hod-string 'showInternalBoard 'save the moves string If replayFlag <> 1 Then Open ExePath + "\moveslog.txt" For Output As #5 Print #5, gameStamp Print #5, Mid(moves,2) Close 5 EndIf 'add the last move to the movetable ReDim Preserve movetable(UBound(movetable) + 1) If opponent = w Then movetable(UBound(movetable)) = Right(" " + Str(moveCount),3) Else movetable(UBound(movetable)) = " " EndIf movetable(UBound(movetable)) += " " + UCase(Left(move,2)) + " " + _ UCase(Mid(move,3,2)) + " " + _ UCase(Mid(move,5,1)) + " " wt.move = UCase(Left(move,2) + " " + Mid(move,3)) 'for title bar SetTitleBar 'set screenwindow title bar PrintMoveTable 'update castlig flag Select Case Left(move,2) Case "a1" 'left white rook castlingFlag = deleteFromString(castlingFlag,"Q") Case "h1" 'right white rook castlingFlag = deleteFromString(castlingFlag,"K") Case "e1" 'white king castlingFlag = deleteFromString(castlingFlag,"QK") Case "a8" 'left black rook castlingFlag = deleteFromString(castlingFlag,"q") Case "h8" 'right black rook castlingFlag = deleteFromString(castlingFlag,"k") Case "e8" 'black king castlingFlag = deleteFromString(castlingFlag,"qk") End Select 'show animated move cMove = strMoveToNumMove(move) makeMove(cMove) 'show animated castling If (move = "e1g1") And pchoice = 6 Then cMove = strMoveToNumMove("h1f1") makeMove(cMove) ElseIf (move = "e1c1") And pchoice = 6 Then cMove = strMoveToNumMove("a1d1") makeMove(cMove) ElseIf (move = "e8g8") And pchoice = -6 Then cMove = strMoveToNumMove("h8f8") makeMove(cMove) ElseIf (move = "e8c8") And pchoice = -6 Then cMove = strMoveToNumMove("a8d8") makeMove(cMove) EndIf If InStr(fen(UBound(fen)),"h3") Then pCon("# ",fen(UBound(fen))) EndIf 'g = fen(UBound(fen)) 'x = InStr(g," ") 'x = InStr(x+1,g," ")+1 'x = InStr(x+1,g," ")+1 'g = Mid(g,x,InStr(x,g," ")-x) 'pCon(Str(Len(g)),g) 'If InStr(fen(UBound(fen)),"h3") Then ' pCon("# ",fen(UBound(fen))) 'EndIf 'sleep ScreenLock update() Scan ScreenUnLock 'showInternalBoard g = Inkey 'check for keyboard input Do Select Case g Case Chr(27) 'terminate current game drawnGames += 1 End Select g = Inkey 'check for key pressed Loop While Len(g) Loop Until (g = Chr(27)) 'Or g = Chr(255,107) 'Esc, X If g = Chr(27) Then drawnGames += 1 EndIf CloseEngines Close Loop 'next game Close End Sub update() Dim As Integer x, y Dim As Double t 'ScreenLock() 'drawBoard Color cfont,cback Cls Dim As Integer shade shade = 1 For y As Integer = 0 To 7 shade = -shade For x As Integer = 0 To 7 If shade = -1 Then Line (bx+x*42,by+y*42)-(bx+x*42+41,by+y*42+41),RGB(252,206,156),bf Else Line (bx+x*42,by+y*42)-(bx+x*42+41,by+y*42+41),RGB(179,110,44),bf End If shade = -shade Next x Next y 'border of board Line (bx-1,by-1)-(bx+336,by+336),cfont,b 'now draw image on square For y As Integer = 0 To 7 'column For x As Integer = 0 To 7 'line 'put image onto square If board(x+2,y+2) <> 7 And board(x+2,y+2) <> 0 Then If board(x+2,y+2) < 0 Then 'black Put (bx+x*42,by+y*42),iPiece(Abs(board(x+2,y+2))-1),Trans Else 'white Put (bx+x*42,by+y*42),iPiece(Abs(board(x+2,y+2))+5),Trans End If End If Next x Next y 'print engine names and coordinates on screen Locate 2,22 Print nameBlack Locate 49,22 Print nameWhite For x = 1 To 8 Locate 48 - 5.15 * x,17 Print x Next Locate 47,22 Draw String (168,371), "A B C D E F G H" Locate 22,2 Print "Game";gameCount Locate 23,2 Print "Move";moveCount;" (";Str(count50);")" Locate 54,22 Print "engine 1: ";engine(1) Select Case playmode Case "movetime" Print Tab(22);"movetime:";moveTime(1);" ms" Case "depth" Print Tab(25);"depth:";depthEngine(1) Case "gametime" Print Tab(22);"gametime: ";timeFormat(gameTime(1),1) End Select Print Tab(27);"won:";winEngine(1) Print Print Tab(22);"engine 2: ";engine(2) Select Case playmode Case "movetime" Print Tab(22);"movetime:";moveTime(2);" ms" Case "depth" Print Tab(25);"depth:";depthEngine(2) Case "gametime" Print Tab(22);"gametime: ";timeFormat(gameTime(2),1) End Select Print Tab(27);"won:";winEngine(2) Print Print Tab(19);"drawn games:";drawnGames Print Print Tab(15);"animation speed:";animationSpeed Print Tab(22);"playmode: ";playmode Print Tab(22);"handicap:"; Select Case playmode Case "movetime" t = Abs(moveTimeHandicap * (winEngine(1) - winEngine(2))) Print t;" ms (";CInt(100 * t / moveTimePreset);"% )" Case "depth" Print Abs(depthHandicap * (winEngine(1) - winEngine(2))) Case "gametime" t = Abs(gameTimeHandicap * (winEngine(1) - winEngine(2))) Print " ";timeFormat(t,1); Print " (";CInt(100 * t / gameTimePreset);"% )" End Select PrintMoveTable If replayFlag = 1 Then Locate 2,30 Print "R E P L A Y M O D E" Locate 42,1 Print " ---------------" Print Print Print Print " ---------------" EndIf 'ScreenUnLock() End Sub Sub makeMove(cMove As chessMove) Dim As Integer choice, i, x 'number of selected piece Dim As Integer px1, py1, px2, py2, dx, dy 'moving data Dim As Double timeRem Dim As String g cMove.y1 = 8 - cMove.y1 'set correct line of internal board cMove.y2 = 8 - cMove.y2 px1 = cMove.x1*42+bx 'screen pointer to chosen image py1 = cMove.y1*42+by px2 = cMove.x2*42+bx py2 = cMove.y2*42+by ox = px1 oy = py1 'make move on internal board choice = board(cMove.x1+2,cMove.y1+2) pchoice = choice count50 += 1 If board(cMove.x2+2,cMove.y2+2) Then 'piece is captured Mid(movetable(UBound(movetable)),7,1) = "x" Mid(wt.move,3,1) = "x" SetTitleBar PrintMoveTable count50 = 0 EndIf If Abs(choice) = 1 Then 'pawn is moved count50 = 0 EndIf board(cMove.x2+2,cMove.y2+2) = choice board(cMove.x1+2,cMove.y1+2)=0 'erase data 'convert to image ID of that number If choice < 0 Then choice = Abs(choice) - 1 Else choice = choice + 5 End If Select Case replayFlag Case 0, 1 'no or manual replay Line (px1,py1)-(px1+41,py1+41),Point(px1+2,py1+2),bf 'clear For i = 0 To 3 Line (px1+i,py1+i)-(px1+41-i,py1+41-i),RGB(0,0,244),b 'source Line (px2+i,py2+i)-(px2+41-i,py2+41-i),RGB(0,255,0),b 'destination Next i 'compute direction of movement If px1 > px2 Then dx = -1 Else dx = 1 End If If py1 > py2 Then dy = -1 Else dy = 1 End If Get (px1,py1)-(px1+41,py1+41),sImage Put (px1,py1),iPiece(choice),Trans ox = px1 oy = py1 timeRem = Timer While px1 <> px2 Or py1 <> py2 If Timer > timeRem + .001 * animationSpeed Then timeRem += .001 * animationSpeed'Timer 'update coordinates If px1 <> px2 Then px1 = px1 + dx End If If py1 <> py2 Then py1 = py1 + dy End If ScreenLock Put (ox,oy),sImage,PSet 'restore old back ground Get (px1,py1)-(px1+41,py1+41),sImage 'save new back ground Put (px1,py1),iPiece(choice),Trans 'place on new back ground ox = px1 oy = py1 ScreenUnLock Scan EndIf Wend Case 2 'instant replay End Select If Len(move) = 5 Then 'pawn promotion Select Case Mid(move,5,1) 'promote pawn to... Case "q" choice = Sgn(pchoice) * 5 'queen Case "b" choice = Sgn(pchoice) * 4 'bishop Case "n" choice = Sgn(pchoice) * 3 'knight Case "r" choice = Sgn(pchoice) * 2 'rook End Select board(cMove.x2+2,cMove.y2+2) = choice EndIf 'check for en passant g = fen(UBound(fen)) x = InStr(g," ") x = InStr(x+1,g," ") + 1 x = InStr(x+1,g," ") + 1 g = Mid(g,x,InStr(x,g," ") - x) 'en passant sign in fen-string 'pCon(Str(Len(g)) + " ",g) 'pCon("pchoice ",pchoice) 'pCon("move ",move) 'pCon("x2 ",cMove.x2+2) 'pCon("y2 ",cMove.y2+2) If (Mid(move,3,2) = g) And (Abs(pchoice) = 1) Then 'en passant pCon("en passant","") Dim As Integer ff Open ExePath + "\enpassantlog.txt" For Append As ff Print #ff, "game ";gameCount Print #ff, "move ";moveCount Print #ff, "opponent ";opponent Print #ff, "" Close ff If cMove.y2 = 5 Then 'remove captured white pawn board(cMove.x2+2,6) = 0 ElseIf cMove.y2 = 2 Then 'remove captured black pawn board(cMove.x2+2,5) = 0 EndIf Mid(movetable(UBound(movetable)),7,1) = "x" Mid(wt.move,3,1) = "x" SetTitleBar PrintMoveTable EndIf End Sub 'convert string chess moves to numbers Function strMoveToNumMove(move As String) As chessMove Dim As chessMove cm Dim As String umove umove = UCase(move) cm.x1 = Asc(Mid(umove,1,1))-65 cm.y1 = Val(Mid(umove,2,1)) cm.x2 = Asc(Mid(umove,3,1))-65 cm.y2 = Val(Mid(umove,4,1)) Return cm End Function 'convert chess move numbers to string format Function numMovetoStrMove(cm As chessMove) As String Return Chr(cm.x1+65)+Str(cm.y1)+Chr(cm.x2+65)+Str(cm.y2) End Function Function GetMove(opp As String) As String Static As Integer begPtr, endPtr Static As String oldReplayMoves Dim As String g, sRet, key Dim As Integer x, full = 0, repmerk Scan If (replayMoves <> oldReplayMoves) Or (endPtr >= Len(replayMoves)) Then 'reset string pointers oldReplayMoves = replayMoves begPtr = 0 endPtr = 0 EndIf If Left(opp,4) = "full" Then 'don't edit the move message full = 1 opp = Mid(opp,5) repmerk = replayFlag replayFlag = 0 EndIf wt.opponent = opp 'for title bar Select Case replayFlag Case 0 'no replay g = "" Do key = InKey Select Case key Case Chr(27) Return "Esc" 'terminate game 'Case Chr(255,107) 'end program ' End End Select g += GetEngineResponse(opp) 'request a message from the engine 'print opponent and current depth to the screen x = InStrRev(g,"info depth ") currDepth = Str(Val(Mid(g,x+11,2))) Locate 25, 2 Print UCase(opp) Locate 26, 2 Print " depth ";currDepth;" " wt.depth = currDepth 'for title bar SetTitleBar 'set title bar Locate 27,2 Print "currmove " If (playmode = "gametime") And (timeRemind > 0) Then Select Case opp Case w Locate 5,10 Print timeFormat(timeLeft(currentBlack)/1000,1) Locate 46,9 Color cfont,cbacklt Print " ";timeFormat(timeLeft(currentWhite)/1000 - (Timer - timeRemind),1);" " Color cfont,cback Case b Locate 5,9 Color cfont,cbacklt Print " ";timeFormat(timeLeft(currentBlack)/1000 - (Timer - timeRemind),1);" " Color cfont,cback Locate 46,10 Print timeFormat(timeLeft(currentWhite)/1000,1) End Select ElseIf timeRemind > 0 Then Select Case opp Case w Locate 5,10 Print timeFormat(timePlayed(currentBlack)/1000,1) Locate 46,9 Color cfont,cbacklt Print " ";timeFormat(timePlayed(currentWhite)/1000 + (Timer - timeRemind),1);" " Color cfont,cback Case b Locate 5,9 Color cfont,cbacklt Print " ";timeFormat(timePlayed(currentBlack)/1000 + (Timer - timeRemind),1);" " Color cfont,cback Locate 46,10 Print timeFormat(timePlayed(currentWhite)/1000,1) End Select EndIf x = InStrRev(g,"bestmove") Loop Until x 'the engine has finished the calculating for this move sRet = Mid(g,x + 9,InStr(x + 9,g," ") - (x + 9)) 'isolate the data of the move Case 1 'manual replay Do 'manual replay loop g = Inkey menuitem = "" mouseMenu(" PgDn -> move ","->",43,6,cfont,cback) mouseMenu(" PgUp -> back ","->",44,6,cfont,cback) mouseMenu(" Esc -> quit ","->",45,6,cfont,cback) Select Case menuitem 'convert menuitem to keystroke Case "" 'do nothing Case "PgDn" g = Chr(255,81) 'page down Case "PgUp" g = Chr(255,73) 'page up Case "Esc" g = Chr(27) 'esc Case Else 'do nothing End Select Select Case g Case Chr(255,81) 'page down --> next move 'parse moves list begPtr = endPtr endPtr = InStr(begPtr + 1,replayMoves," ") If endPtr = 0 Then endPtr = begPtr EndIf sRet = Mid(replayMoves,begPtr + 1,endPtr - begPtr - 1) Exit Do Case Chr(255,73) 'page up --> one move back If UBound(fen) > 2 Then 'fen-strings available sRet = Mid(replayMoves,begPtr + 1,endPtr - begPtr - 1) ReDim Preserve movetable(UBound(movetable) - 1) ReDim Preserve fen(UBound(fen) - 1) fenToBoard(fen(UBound(fen))) update endPtr = begPtr begPtr = InStrRev(replayMoves," ",endPtr - 1) EndIf Case Chr(27) 'Esc --> main menu Return "Esc" Case Chr(255,107) 'end program End End Select Loop Case 2 'instant replay 'replaylist = "e2e4 g8f6 e4e5 f6d5 c2c4 d5b4 d2d4 d7d6 d1a4 b8c6 a2a3 b4a6 g1f3 c8d7 a4b3 d6e5 d4e5 b7b6 b3c2 g7g6 b2b4 f8g7 c2c3 d7g4 b1d2 a6b8 b4b5 c6a5 f1d3 b8d7 d3e4 a8c8 h2h3 g4e6 e4d5 e6d5 c4d5 d7c5 d2c4 d8d5 c4a5 b6a5 e1g1 e8g8 c1e3 c5d3 a1d1 d3e5 f3e5 g7e5 c3a5 d5e4 f1e1 f8d8 d1d8 c8d8 e3c5 e4c2 c5e7 d8d1 e7b4 e5d4 e1d1 c2d1 b4e1 d1e2 a3a4 e2e4 a5b4 e4h4 g1f1 h4f4 b4d2 f4e5 f2f3 g8g7 d2d3 e5c5 e1d2 g7g8 d2h6 c5d6 d3e4 d6d8 f1e2 d4b6 g2g3 b6c5 h6e3 c5b6 e4e5 f7f6 e5e6 g8g7 h3h4 h7h6 g3g4 h6h5 g4h5 g6h5 f3f4 b6d4 f4f5 d4e3 e6e3 d8d5 e3a7 d5e4 e2d2 e4f4 a7e3 f4b4 d2e2 b4g4 e2d3 g4f5 d3c3 g7f7 e3d3 f5e5 d3d4 e5e1 c3c4 f7g7 c4d5 e1h1 d5c5 h1c1 d4c4 c1g1 c5c6 g1g4 c4b3 g4h4 c6c7 h4f4 c7b7 h5h4 b5b6 f4g5 b3e6 g5h5 b7a6 h5d1 b6b7 d1a4 a6b6 a4b4 b6c7 b4a5 e6b6 a5c3 b6c6 c3a5 c7c8 a5f5 c6d7 g7g6 b7b8q f5c5 b8c7 c5f8 d7d8 f8d8 c8d8 f6f5 c7f4 g6f6 f4h4 f6e5 d8e7 f5f4 h4h5 e5e4 h5e2 e4d5 e2f3 d5e5 f3d3 f4f3 d3f3 e5d4 e7d6 d4c4 f3f4 c4c3 d6c5 c3d3 c5b4 d3c2 b4c4 c2d1 f4f2 d1c1 c4c3 c1b1 f2b2 a1a1 " 'replaylist = "b1c3 d7d5 g1f3 d5d4 c3e4 g8f6 e4f6 e7f6 e2e4 d4e3 f2e3 b8c6 d2d4 f8e7 f1d3 c6b4 e1g1 e8g8 e3e4 b4d3 c2d3 f6f5 c1d2 b7b6 e4e5 c8b7 d1a4 a7a5 a1c1 b7d5 g1h1 c7c6 h2h3 d8d7 d2g5 e7g5 f3g5 f7f6 g5f3 f5f4 h1h2 d7e6 f1e1 f8e8 e1f1 a8c8 c1c3 e6f5 h2g1 f5g6 f1f2 g6g3 c3c2 e8e6 c2c1 f6e5 h3h4 e6g6 h4h5 g6g4 g1f1 b6b5 a4d1 e5d4 d1e1 g8f8 e1e5 c8e8 e5d6 f8g8 c1e1 e8f8 e1e7 h7h6 a2a4 d5f3 g2f3 g4g5 d6c6 g3g1 f1e2 g1b1 a4b5 g5g1 e7g7 g8g7 c6d7 f8f7 d7d4 g7g8 d4d8 g8h7 d8g8 h7g8 f2f1 g1f1 b2b3 b1d1 a1a1 " 'replaylist = "b1c3 d7d5 g1f3 d5d4 " 'replaylist = "(none) a1a1 b1c3 d7d5 d2d4 g8f6 c1f4 e7e6 e2e3 b8c6 g1f3 f8d6 f4d6 c7d6 f1b5 e8g8 e1g1 c8d7 b5c6 d7c6 b2b3 c6d7 d1d3 d8c7 f1c1 f8c8 c3e2 e6e5 d3d1 b7b5 e2g3 e5e4 f3h4 g7g6 d1d2 c7c3 d2e2 a7a5 a1b1 b5b4 h2h3 g8g7 e2d1 c3c6 a2a3 b4a3 b1a1 a5a4 a1a3 a4b3 a3b3 a8a2 d1e2 a2c2 e2c2 c6c2 c1c2 c8c2 b3b6 d7c6 b6b8 f6d7 b8c8 g7f6 f2f4 h7h6 g1h1 d7b6 c8c7 c6a4 c7c2 a4c2 h1g1 b6c4 g1f2 c2d3 f2e1 c4e3 e1d2 e3c4 d2e1 c4a3 e1d2 f6e6 d2d1 a3c2 d1d2 c2d4 d2c3 d4b5 c3d2 d5d4 d2e1 e6d5 g3h1 d3c4 h1f2 h6h5 f2d1 b5c3 d1b2 c4b5 g2g4 c3e2 g4h5 g6h5 f4f5 e2f4 b2d1 e4e3 d1b2 d5e4 b2d1 f4d3 e1f1 d3f2 f1g2 f2d1 h4f3 d4d3 f5f6 d1c3 f3g5 e4f4 g5f7 d3d2 f7h8 d2d1q h8g6 f4g5 g6e7 d1d2 g2h1 e3e2 h3h4 g5g4 h1g1 e2e1q a1a1 " 'replaylist = "a1a1 (non b1c3 d7d5 d2d4 g8f6 c1f4 e7e6 e2e3 f8b4 f1d3 e8g8 g1f3 f6h5 f4g5 h5f6 e1g1 b8c6 f3e5 h7h6 g5h4 b4e7 e5c6 b7c6 d1f3 a8b8 b2b3 c6c5 a2a3 c5d4 e3d4 c7c5 h4g3 b8a8 g3e5 c5d4 e5d4 c8d7 f3g3 a8c8 b3b4 g8h8 f1e1 d7c6 d4a7 e7d6 f2f4 f6h5 g3g4 h5f4 a7d4 f8g8 g2g3 f4d3 c2d3 c6d7 g4f3 e6e5 e1e5 d6e5 d4e5 d7e6 a1e1 g8e8 e5d4 f7f6 g1h1 d8d6 e1e2 h8h7 d4c5 d6d7 f3f4 d5d4 f4d4 d7d4 c5d4 c8c3 d4c3 e6d5 e2e4 f6f5 h1g2 f5e4 d3e4 e8e4 g2f2 e4c4 c3d2 c4c2 f2e3 d5c6 h2h4 c2b2 e3d3 b2b3 d3d4 b3g3 d4c5 c6e8 b4b5 e8b5 c5b5 g3a3 b5c5 a3h3 d2e1 h7g6 e1f2 g6f5 c5d5 g7g5 h4g5 h6g5 f2c5 h3d3 d5c4 f5e4 c5e7 g5g4 e7c5 g4g3 c4b4 g3g2 c5g1 d3d1 g1f2 g2g1q f2g1 d1g1 b4c5 g1g6 c5c4 g6g5 c4c3 g5c5 c3b4 e4d4 b4b3 c5c1 b3b2 c1c4 b2b3 d4d3 b3b2 c4b4 b2a3 d3c3 a3a2 b4b5 a2a1 c3c2 a1a2 b5a5 a1a1 " g = GetEngineResponse(opp) 'request a message from the engine begPtr = endPtr endPtr = InStr(begPtr + 1,replayMoves," ") If endPtr = 0 Then endPtr = begPtr EndIf sRet = Mid(replayMoves,begPtr + 1,endPtr - begPtr - 1) If endPtr = Len(replayMoves) Then replayFlag = 0 timeRemind = Timer pCon("FENs n ",UBound(fen)) EndIf End Select If full Then ' don't edit the message replayFlag = repmerk Return sRet EndIf For x = 1 To 2 If Left(sRet,4) = Left(matesign(x),4) Then Return "mate" EndIf Next Select Case Mid(sRet,5,1) Case "q","b","n","r" 'pawn promotion sRet = Left(sRet,5) 'clip string to 5 characters Case Else sRet = Left(sRet,4) 'clip string to 4 characters End Select Return sRet 'send the move to the gui End Function Function GetEngineResponse(opp As String) As String Dim As Integer iTotalBytesAvail, iNumberOfBytesWritten, iBytesToRead Dim As String sRet = "", sBuf Const As Integer MaxBytesToRead = 4096 'maximum number of bytes to be returned at one 'ReadFile'-operation Do Scan sBuf = "" 'clear buffer 'look if there's any data in the pipe Select Case opp 'choose engine Case "white" PeekNamedPipe(hReadPipeWhite,NULL,NULL,NULL,@iTotalBytesAvail,NULL) Case "black" PeekNamedPipe(hReadPipeBlack,NULL,NULL,NULL,@iTotalBytesAvail,NULL) End Select If iTotalBytesAvail Then 'pipe is not empty If iTotalBytesAvail < MaxBytesToRead Then iBytesToRead = iTotalBytesAvail 'set all available bytes to be read Else iBytesToRead = MaxBytesToRead 'set the first 4096 bytes to be read EndIf sBuf = String(iBytesToRead,Chr(0)) 'set the length of the buffer string to the necessary value 'read the specified amount of bytes from the pipe Select Case opp 'choose engine Case "white" ReadFile(hReadPipeWhite,StrPtr(sBuf),iBytesToRead,@iNumberOfBytesWritten,NULL) Case "black" ReadFile(hReadPipeBlack,StrPtr(sBuf),iBytesToRead,@iNumberOfBytesWritten,NULL) End Select sRet += sBuf 'add the buffer to the return string Sleep 1 Else 'pipe is empty Exit Do 'return EndIf Loop If replayFlag <> 1 Then Open ExePath + "\ucilog.txt" For Append As #3 Print #3, "" Print #3, "RECEIVE FROM: ";opp Print #3, sRet;"*" Print #3, "----------" Close 3 EndIf If InStr(sRet,"currmove") Then Locate 27,11 Print Mid(sRet,InStr(sRet,"currmove")+9,4) EndIf Return sRet End Function Sub WriteEngineInfo(opp As String, s As String) Dim As Integer iNumberOfBytesWritten Dim As String sBuf sBuf = s + Chr(10) If replayFlag <> 1 Then Open ExePath + "\ucilog.txt" For Append As #3 Print #3,"" Print #3, "SEND TO: ";opp Print #3, s Print #3, "----------" Close 3 EndIf 'send the command string to the engine Select Case opp 'choose engine Case "white" WriteFile(hWritePipeWhite,StrPtr(sBuf),Len(sBuf),@iNumberOfBytesWritten,NULL) Case "black" WriteFile(hWritePipeBlack,StrPtr(sBuf),Len(sBuf),@iNumberOfBytesWritten,NULL) End Select End Sub Sub SetTitleBar Dim As String text 'set the text of the screen window text = Left(UCase(wt.opponent),1) + " " + wt.move + " " + wt.depth WindowTitle(text) End Sub Sub CloseEngines TerminateProcess(hProcessHandleWhite, @ExitCode) TerminateProcess(hProcessHandleBlack, @ExitCode) CloseHandle(hWritePipeBlack) CloseHandle(hReadPipeBlack) End Sub Function makeFen() As String Dim As Integer x, col, lin, countFree, first, last Dim As String fenPcs, g For col = 2 To 9 'column For lin = 2 To 9 'line 'convert internal board to fen-string Select Case board(lin,col) Case 0 'free fenpcs += "0" Case 1 'white pawn fenpcs += "P" Case 2 'white rook fenpcs += "R" Case 3 'white knight fenpcs += "N" Case 4 'white bishop fenpcs += "B" Case 5 'white queen fenpcs += "Q" Case 6 'white king fenpcs += "K" Case -1 'black pawn fenpcs += "p" Case -2 'black rook fenpcs += "r" Case -3 'black knight fenpcs += "n" Case -4 'black bishop fenpcs += "b" Case -5 'black queen fenpcs += "q" Case -6 'black king fenpcs += "k" End Select Next fenpcs += "/" Next 'compress fen-string countFree = 0 g = "" For x = 1 To Len(fenpcs) If Mid(fenpcs,x,1) = "0" Then countFree += 1 Else If countFree Then g += Str(countFree) countFree = 0 EndIf g += Mid(fenpcs,x,1) EndIf Next fenpcs = Left(g,Len(g) - 1) + " " + Left(opponent,1) 'add opponent If Len(castlingFlag) Then 'castling fenpcs += " " + castlingFlag Else fenpcs += " -" EndIf If Abs(pchoice) = 1 Then 'add en passant information Select Case move Case "a2a4" fenpcs += " a3" Case "b2b4" fenpcs += " b3" Case "c2c4" fenpcs += " c3" Case "d2d4" fenpcs += " d3" Case "e2e4" fenpcs += " e3" Case "f2f4" fenpcs += " f3" Case "g2g4" fenpcs += " g3" Case "h2h4" fenpcs += " h3" Case "a7a5" fenpcs += " a6" Case "b7b5" fenpcs += " b6" Case "c7c5" fenpcs += " c6" Case "d7d5" fenpcs += " d6" Case "e7e5" fenpcs += " e6" Case "f7f5" fenpcs += " f6" Case "g7g5" fenpcs += " g6" Case "h7h5" fenpcs += " h6" Case Else fenpcs += " -" End Select Else fenpcs += " -" EndIf fenpcs += " " + Str(count50) + " " + Str(moveCount) 'add counters Return fenpcs End Function Sub PrintMoveTable Dim As Integer x, listlen listlen = UBound(movetable) If listlen > 42 Then listlen = 42 EndIf For x = 1 To listlen Locate 46 - listlen + x , 63 Print movetable(UBound(movetable) - listlen + x) Next End Sub Function deleteFromString(text As String, del As String) As String Dim As String g Dim As Integer x, y For x = 1 To Len(text) If InStr(Mid(text,x,1), Any del) = 0 Then g += Mid(text,x,1) EndIf Next Return g End Function Sub fenToBoard(fen As String) Dim As Integer x, y, i, row, col Dim As String opp, g row = 2 col = 1 For x = 1 To InStr(fen," ") -1 Select Case Mid(fen,x,1) Case "1" To "8" 'empty field(s) i = Val(Mid(fen,x,1)) For y = 1 To i board(col + y, row) = 0 'empty field Next col += i Case "/" 'next row row += 1 col = 1 Case Else col += 1 'next column board(col,row) = InStr("PRNBQKprnbqk",Mid(fen,x,1)) 'put piece to field If board(col,row) > 6 Then 'black piece board(col,row) = -1 * (board(col,row) - 6) 'convert sign EndIf End Select Next x += 1 opp = Mid(fen,x,1) If opp = "w" Then opponent = w Else opponent = b EndIf x += 2 y = InStr(x+1,fen," ") castlingFlag = Mid(fen,x,y-x) x = y + 1 y = InStr(x+1,fen," ") x = y + 1 y = InStr(x+1,fen," ") count50 = Val(Mid(fen,x,y-x)) x = y + 1 y = InStr(x+1,fen," ") moveCount = Val(Mid(fen,x,y-x)) End Sub Sub showInternalBoard() Dim As Integer col, row Locate 50,1 Print " 2 3 4 5 6 7 8 9" For row = 2 To 9 'row Print 10-row;"|"; For col = 2 To 9 'column Print board(col,row); Next Print "|";row Next Print " A B C D E F G H" End Sub Sub pCon(t As String = "",text As String) 'print to console window Dim kf As Integer = FreeFile Open Cons For Output As #kf Print #kf, t; Print #kf, text Close kf End Sub Sub pCon(text As String) pCon("",text) End Sub Sub pCon(x As Integer) pCon("",Str(x)) End Sub Sub pCon(t As String = "",x As Integer) pCon(t,Str(x)) End Sub Function checkForStale() As Integer Dim As Integer x, col, row, drow, dcol, kingrow, kingcol, kingsig ScreenLock update Scan ScreenUnLock 'set Sgn of the mated king If opponent = w Then kingsig = 1 Else kingsig = -1 EndIf 'get the internal coordinates of the mated king For row = 2 To 9 For col = 2 To 9 If board(col,row) = kingsig * 6 Then 'mated king found kingrow = row kingcol = col Exit For,For 'terminate searching EndIf Next Next 'let the mated king look around For dcol = -1 To 1 'left -> rest -> right For drow = -1 To 1 'up -> rest -> down col = kingcol 'start at king coordinates row = kingrow Do 'look along the desired direction col += dcol 'next field row += drow If board(col,row) Then 'field not empty If (board(col,row) = 7) Or (Sgn(board(col,row)) = kingsig) Then 'border or piece of own colour Exit Do 'next direction EndIf Select Case Abs(board(col,row)) 'kind of piece Case 1 'pawn If (Abs(kingcol - col) = 1) And ((kingrow - row) = kingsig) Then 'check by pawn '? "check by pawn " Return 0 Else Exit Do 'next direction EndIf Case 2 'rook If (dcol = 0) Or (drow = 0) Then 'mated king is looking straight '? "check by rook " Return 0 EndIf Case 4 'bishop If (dcol <> 0) And (drow <> 0) Then 'mated king is looking diagonal '? "check by bishop " Return 0 EndIf Case 5 'queen '? "check by queen " Return 0 End Select EndIf Loop Next Next Restore knightCheck For x = 1 To 8 Read dcol, drow If Abs(board(kingcol + dcol, kingrow + drow)) = 3 Then 'knight '? "check by knight " Return 0 EndIf Next Return 1 'stalemate End Function #Macro PrintMenuItem() Color foreground, background 'normal colours compareColor = foreground + 16 * background PrintMenuItemMain() #EndMacro #Macro PrintMenuItemInv() Color background, foreground 'inverse colours compareColor = background + 16 * foreground PrintMenuItemMain() #EndMacro #Macro PrintMenuItemMain() For x = 1 To Len(text) If (Screen(lin,col - 1 + x,0) <> Asc(Mid(text,x,1))) Or _ (Screen(lin,col - 1 + x,1) <> compareColor) Then 'only print if necessary Locate lin, col, 0 'adjust menu item to separator Print text Exit For EndIf Next #EndMacro Sub mouseMenu(text As String, separator As String, lin As Integer = 0, col As Integer = 0, _ foreground As UInteger, background As UInteger, mode As Integer = 0) 'mode 0 -> highlight at touch with cursor 'mode 1 -> highlight at click Dim As Integer mc, ml, wheel, buttons, textmin, textmax, x, compareColor, separatorpos If lin = 0 Then lin = CsrLin EndIf If col = 0 Then col = Pos EndIf If separator = "" Then separatorpos = Len(text) 'whole text as return value Else separatorpos = InStr(text,separator) - 1 'text left from separator as return value col = col - separatorpos + 1 'position text at separator EndIf If col < 1 Then col = 1 EndIf textmin = col - 2 textmax = textmin + Len(text) + 1 GetMouse (mc,ml,wheel,buttons) mc = mc / 8 'text column ml = ml / 8 'text line menuitemhit = 0 Select Case mode Case 0 'highlight when touching If ml + 1 = lin Then 'mouse line = text line Select Case mc Case textmin To textmax 'cursor touches the text menuitemhit = 1 PrintMenuItemInv() 'highlight menu item If (buttons And 1) Then 'left mouse button pressed Do 'wait for release of the mouse button GetMouse (mc,ml,wheel,buttons) Loop While buttons menuitem = Trim(Left(text,separatorpos)) 'isolate menu item and write to global variable EndIf Return End Select EndIf Case 1 'highlight at click If (buttons And 1) Then 'linke mouse button pressed If ml + 1 = lin Then 'mouse line = text line Select Case mc Case textmin To textmax 'cursor touches the text PrintMenuItemInv() 'highlight menu item Do 'wait for release of the mouse button GetMouse (mc,ml,wheel,buttons) Loop While buttons menuitem = Trim(Left(text,separatorpos)) 'isolate menu item and write to global variable Return End Select EndIf EndIf End Select PrintMenuItem() End Sub Sub continueTurnament() Dim As String tl(2,20) Dim As Integer filepointer(2) Dim As String g Dim As Integer ff, x Dim As Double stampCompare ff = FreeFile Open ExePath + "\turnamentlog.txt" For Input As ff Do 'find and read the entries of the last 2 games Line Input #ff, g For x = 1 To UBound(tl,2) 'carry over the last game entry tl(1,x) = tl(2,x) tl(2,x) = "" Next filepointer(1) = filepointer(2) tl(2,1) = g x = 1 Do 'get new game entry x += 1 Line Input #ff, tl(2,x) Loop Until tl(2,x) = "" 'game entry complete filepointer(2) = Seek(ff) Loop Until EOF(ff) Close ff 'game number gameCount = Val(Mid(tl(1,1),InStrRev(tl(1,1)," ") + 1)) 'last finished game 'check if the last game was uncompleted If tl(2,6) = "" Then 'uncompleted 'cleanup turnamentlog Open ExePath + "\turnamentlog.txt" For Binary As ff g = Input(filepointer(1)-3, ff) Close ff Open ExePath + "\turnamentlog.txt" For Output As ff Print #ff, g; Close ff replayFlag = 2 'replayMoves = "e2e4 d7d5 e4d5 g8f6 d2d4 f6d5 c2c4 d5f6 g1f3 c8g4 f1e2 e7e6 d1b3 b7b6 b1c3 f8e7 c1e3 g4h5 b3b5 c7c6 b5a4 d8c7 e1g1 e8g8 h2h3 b8d7 f1e1 a7a6 a1c1 f8d8 a4b3 a8c8 a2a3 e7d6 b3a4 b6b5 a4b3 b5c4 b3c4 c8b8 c3a4 d7b6 a4b6 b8b6 d4d5 b6b2 d5e6 f7e6 e3d4 b2b7 f3g5 h5f7 g5e6 c7d7 e6d8 f7c4 e2c4 f6d5 d8b7 d7b7 c1b1 b7f7 g2g3 g8f8 b1b6 f7c7 b6a6 c7c8 g1g2 g7g5 a3a4 h7h5 a6a7 d5c7 d4e5 d6e5 e1e5 c8b8 a7a5 g5g4 h3g4 h5g4 e5e4 c7d5 c4d5 c6d5 a5d5 b8b7 d5f5 f8g7 f5g5 g7f6 g5g4 b7d5 g4h4 f6g7 g2g1 d5d1 g1h2 d1d8 e4e6 d8d2 " 'replayMoves = "e2e4 d7d5 e4d5 g8f6 d2d4 f6d5 c2c4 d5f6 g1f3 c8g4 f1e2 e7e6 d1b3 b7b6 b1c3 f8e7 c1e3 g4h5 b3b5 c7c6 b5a4 d8c7 e1g1 e8g8 h2h3 b8d7 f1e1 a7a6 a1c1 f8d8 a4b3 a8c8 a2a3 e7d6 b3a4 b6b5 a4b3 b5c4 b3c4 c8b8 c3a4 d7b6 a4b6 b8b6 d4d5 b6b2 d5e6 f7e6 e3d4 b2b7 f3g5 h5f7 g5e6 c7d7 e6d8 f7c4 e2c4 f6d5 d8b7 d7b7 c1b1 b7f7 g2g3 g8f8 b1b6 f7c7 b6a6 c7c8 g1g2 g7g5 a3a4 h7h5 a6a7 d5c7 d4e5 d6e5 e1e5 c8b8 a7a5 g5g4 h3g4 h5g4 e5e4 c7d5 c4d5 c6d5 a5d5 b8b7 d5f5 f8g7 f5g5 g7f6 g5g4 b7d5 g4h4 f6g7 g2g1 d5d1 g1h2 d1d8 e4e6 d8d2 h2g2 d2g5 h4e4 g5d5 e6e5 d5d3 e5e7 g7f8 a4a5 f8g8 e7e8 g8g7 e4e7 g7g6 a5a6 d3d5 e7e4 d5a2 e8e6 g6f7 e6e7 f7f6 e4e6 f6f5 a6a7 a2d5 e6e4 f5g6 e7e8 d5c6 a7a8q c6a8 e8a8 g6f5 a8a4 f5g6 a4a6 g6f7 e4b4 f7f8 b4b7 f8e8 " 'replayMoves = "e2e4 d7d5 e4d5 g8f6 d2d4 f6d5 " 'check for game stamp replayMoves = "" Open ExePath + "\moveslog.txt" For Binary As ff Input #ff, g gameStamp = Val(Mid(tl(2,2),7)) pCon("gameStamp ",gameStamp) If Val(g) = gameStamp Then Input #ff, replayMoves EndIf replayMoves += " " Close ff If Len(replayMoves) = 1 Then 'no moves done yet in the last game replayFlag = 0 EndIf Else 'start the next (new) game For x = 1 To UBound(tl,2) 'carry over the last game entry tl(1,x) = tl(2,x) Next EndIf Close ff 'extract informations from logfile and set variables 'game counter x = 0 Do x += 1 Loop Until Left(tl(1,x),5) = "game " gameCount = Val(Mid(tl(1,x),6)) 'engine files x = 0 Do x += 1 Loop Until Left(tl(1,x),6) = "white " g = tl(1,x) engine(1) = Mid(g,InStrRev(g," ") + 1) g = tl(1,x + 1) engine(2) = Mid(g,InStrRev(g," ") + 1) If Frac(gameCount/2) = 0 Then 'odd game number --> white = engine 1 Swap engine(1),engine(2) EndIf 'result counters x = 0 Do x += 1 Loop Until Left(tl(1,x),10) = "total won " winEngine(1) = Val(Mid(tl(1,x),InStrRev(tl(1,x)," ") + 1)) winEngine(2) = Val(Mid(tl(1,x + 1),InStrRev(tl(1,x + 1)," ") + 1)) drawnGames = Val(Mid(tl(1,x + 2),InStrRev(tl(1,x + 2)," ") + 1)) 'playmode x = 0 Do x += 1 Loop Until Left(tl(1,x),5) = "mode " 'g = tl(2,x) g = tl(1,x) g = LTrim(Mid(g,InStr(g," "))) 'delete 1st item ("mode") playmode = Left(g,InStr(g," ") - 1) 'get playmode keyword (2nd item) g = LTrim(Mid(g,InStr(g," "))) 'delete 1st item (playmode keyword) pCon("playmode ",playmode) Select Case playmode Case "movetime" moveTimePreset = Val(Left(g,InStr(g," ") - 1)) g = LTrim(Mid(g,InStr(g," "))) '1st space g = LTrim(Mid(g,InStr(g," "))) '2nd space g = Trim(g, Any " )") moveTimeHandicap = Val(Trim(g, Any " )")) moveTime(1) = moveTimePreset + moveTimeHandicap * (winEngine(2) - winEngine(1)) moveTime(2) = moveTimePreset + moveTimeHandicap * (winEngine(1) - winEngine(2)) Open ExePath + "\timelog.txt" For Input As #6 Input #6, stampCompare If stampCompare = gameStamp Then 'logged times belong to the actual game --> restore times Input #6, timePlayed(1) Input #6, timePlayed(2) pCon ("timePlayed 1 ",timePlayed(1)) pCon ("timePlayed 2 ",timePlayed(2)) Else 'new game --> reset clock timePlayed(1) = 0 timePlayed(2) = 0 EndIf Close 6 Case "depth" Case "gametime" gameTimePreset = Val(Left(g,InStr(g," ") - 1)) g = LTrim(Mid(g,InStr(g," "))) 'delete 1st item () g = Trim(g, Any "( )") 'delete brackets gameTimeHandicap = Val(g) 'set the game times with the actual handicap gameTime(1) = gameTimePreset + gameTimeHandicap * (winEngine(2) - winEngine(1)) gameTime(2) = gameTimePreset + gameTimeHandicap * (winEngine(1) - winEngine(2)) Open ExePath + "\timelog.txt" For Input As #6 Input #6, stampCompare If stampCompare = gameStamp Then 'logged times belong to the actual game --> restore times Input #6, timeLeft(1) Input #6, timeLeft(2) Else 'new game with full time amount timeLeft(1) = gameTime(1) * 1000 timeLeft(2) = gameTime(2) * 1000 EndIf Close 6 timeRemind = Timer End Select End Sub Sub replayGame() ReDim As Integer filepointer(1) Dim As Integer ff, gamemax, x, gameNumber Dim As String g Cls Locate 15,20 Print "********** R E P L A Y **********" ff = FreeFile Open ExePath + "\turnamentlog.txt" For Input As ff Do Line Input #ff, g If Left(g,5) = "game " Then x = Val(Mid(g,6)) If x > gamemax Then gamemax = x ReDim Preserve filepointer(x) filepointer(x) = Seek(ff) Else gamemax = x ReDim filepointer(x) filepointer(x) = Seek(ff) EndIf EndIf Loop Until EOF(ff) Locate 20,20,1 Print x Input "Game number ",gameNumber Seek ff,filepointer(gameNumber) For x = 1 To 6 Line Input #ff, replayMoves Next Line Input #ff, g g = Trim(g,"*") replayMoves += " " + g + " " replayFlag = 1 gameCount = gameNumber End Sub Sub setup Dim As Integer mencol, menlin, x, jump Dim As String keypressed, filename ReDim As String enginelist(1) 'write available engines to array x = 1 ReDim enginelist(x) enginelist(x) = Dir(ExePath + "\engines\*.*", -1) Do x += 1 ReDim Preserve enginelist(x) enginelist(x) = DIR("", -1) Loop While Len(enginelist(x)) Do 'setup menu loop If jump = 0 Then Cls Locate 15,20 Print "********** S E T U P **********" mencol = 25 menlin = 20 jump = 1 EndIf keypressed = Inkey menuitem = "" mouseMenu(" 1 = Engine 1 (" + engine(1) + ")","=",menlin,mencol,cfont,cback) mouseMenu(" 2 = Engine 2 (" + engine(2) + ")","=",menlin + 2,mencol,cfont,cback) mouseMenu(" P = Playmode (" + playmode + ")","=",menlin + 4 ,mencol,cfont,cback) mouseMenu(" Esc = Return to main menu ","=",menlin + 10,mencol,cfont,cback) Select Case menuitem 'convert menuitem to keystroke Case "" 'do nothing Case "Esc" keypressed = Chr(27) Case Else keypressed = LCase(menuitem) 'key End Select Select Case keypressed Case "1" 'engine 1 Cls Locate 15,20 Print "********** S E T U P **********" Print Print Tab(29);"CHOSE ENGINE 1" Do keypressed = InKey menuitem = "" For x = 3 To UBound(enginelist) - 1 mouseMenu(Str(x-2) + " - " + enginelist(x),"-",15 + 2*x,25,cfont,cback) Next mouseMenu("Esc = Return to setup menu","=",15 + 2*(x),25,cfont,cback) Color cfont,cback Select Case menuitem 'convert menuitem to keystroke Case "" 'do nothing Case "Esc" keypressed = Chr(27) Case Else keypressed = menuitem 'key End Select Select Case keypressed Case "1" To Str(UBound(enginelist)-3) engine(1) = enginelist(Val(keypressed) + 2) WritePrivateProfileString("","engine1",StrPtr(engine(1)),StrPtr(iniFile)) jump = 0 Exit Do Case Chr(27) jump = 0 Exit Do Case Chr(255,107) 'end program End End Select Loop Case "2" 'engine 2 Cls Locate 15,20 Print "********** S E T U P **********" Print Print Tab(29);"CHOSE ENGINE 2" Do keypressed = InKey menuitem = "" For x = 3 To UBound(enginelist) - 1 mouseMenu(Str(x-2) + " - " + enginelist(x),"-",15 + 2*x,25,cfont,cback) Next mouseMenu("Esc = Return to setup menu","=",15 + 2*(x),25,cfont,cback) Color cfont,cback Select Case menuitem 'convert menuitem to keystroke Case "" 'do nothing Case "Esc" keypressed = Chr(27) Case Else keypressed = menuitem 'key End Select Select Case keypressed Case "1" To Str(UBound(enginelist)-3) engine(2) = enginelist(Val(keypressed) + 2) WritePrivateProfileString("","engine2",StrPtr(engine(2)),StrPtr(iniFile)) jump = 0 Exit Do Case Chr(27) jump = 0 Exit Do Case Chr(255,107) 'end program End End Select Loop Case "p" 'playmode Cls Locate 15,20 Print "********** S E T U P **********" Print Print Tab(29);"PLAYMODE" Do keypressed = InKey menuitem = "" If playmode = "movetime" Then mouseMenu(">>> M = Movetime <<<","=",20,25,cfont,cback) Else mouseMenu(" M = Movetime ","=",20,25,cfont,cback) EndIf mouseMenu(" 1 = Movetime (" + Str(moveTimePreset) + " ms) ","=",22,27,cfont,cback) mouseMenu(" 2 = Movetime Handicap (" + Str(moveTimeHandicap) + " ms) ","=",24,27,cfont,cback) If playmode = "depth" Then mouseMenu(">>> D = Depth <<<","=",26,25,cfont,cback) Else mouseMenu(" D = Depth ","=",26,25,cfont,cback) EndIf mouseMenu(" 3 = Depth (" + Str(depthPreset) + ") ","=",28,27,cfont,cback) mouseMenu(" 4 = Depth Handicap (" + Str(depthHandicap) + ") ","=",30,27,cfont,cback) If playmode = "gametime" Then mouseMenu(">>> T = Gametime <<<","=",32,25,cfont,cback) Else mouseMenu(" T = Gametime ","=",32,25,cfont,cback) EndIf mouseMenu(" 5 = Gametime (" + Str(gameTimePreset) + " s) ","=",34,27,cfont,cback) mouseMenu(" 6 = Gametime Handicap (" + Str(gameTimeHandicap) + " s) ","=",36,27,cfont,cback) mouseMenu(" Esc = Return to setup menu ","=",38,25,cfont,cback) Color cfont,cback Select Case menuitem 'convert menuitem to keystroke Case "" 'do nothing Case "Esc" keypressed = Chr(27) Case Else keypressed = LCase(Trim(menuitem,Any "> ")) 'key End Select Select Case keypressed Case "m" 'playmode playmode = "movetime" WritePrivateProfileString("","playmode","movetime",StrPtr(iniFile)) Case "1" 'moveTimePreset View Print 40 To 40 Locate 40,20 Input "Movetime (ms): ",moveTimePreset WritePrivateProfileString("","moveTimePreset",Str(moveTimePreset),StrPtr(iniFile)) Cls View Print Case "2" 'moveTimeHandicap View Print 40 To 40 Locate 40,20 Input "movetime handicap(ms): ",moveTimeHandicap WritePrivateProfileString("","moveTimeHandicap",Str(moveTimeHandicap),StrPtr(iniFile)) Cls View Print Case "d" 'depth playmode = "depth" WritePrivateProfileString("","playmode","depth",StrPtr(iniFile)) Case "3" 'depthpreset View Print 40 To 40 Locate 40,20 Input "depth: ",depthPreset WritePrivateProfileString("","depthPreset",Str(depthPreset),StrPtr(iniFile)) Cls View Print Case "4" 'increase depth View Print 40 To 40 Locate 40,20 Input "depth handicap: ",depthHandicap WritePrivateProfileString("","depthHandicap",Str(depthHandicap),StrPtr(iniFile)) Cls View Print Case "t" 'time amount playmode = "gametime" WritePrivateProfileString("","playmode","gametime",StrPtr(iniFile)) Case "5" View Print 40 To 40 Locate 40,20 Input "gametime (seconds): ",gameTimePreset WritePrivateProfileString("","gameTimePreset",Str(gameTimePreset),StrPtr(iniFile)) Cls View Print Case "6" View Print 40 To 40 Locate 40,20 Input "gametime handicap(seconds): ",gameTimeHandicap WritePrivateProfileString("","gameTimeHandicap",Str(gameTimeHandicap),StrPtr(iniFile)) Cls View Print Case Chr(27) jump = 0 Exit Do Case Chr(255,107) 'end program End End Select Loop Case Chr(27) Exit Do Case Chr(255,107) 'end program End End Select Loop End Sub Function timeFormat (seconds As Double, mode As Integer = 0) As String Dim As Integer milliseconds, hours, minutes, secs Dim As String tRet = "" milliseconds = CInt(seconds * 1000) hours = Int(milliseconds / 3600000) milliseconds = milliseconds Mod 3600000 minutes = Int(milliseconds / 60000) milliseconds = milliseconds Mod 60000 secs = Int(milliseconds / 1000) milliseconds = milliseconds Mod 1000 If hours Then tRet = Str(hours) + ":" EndIf If minutes < 10 Then If Len(tRet) Then tRet += "0" EndIf EndIf tRet += Str(minutes) + ":" If secs < 10 Then tRet += "0" EndIf tRet += Str(secs) Select Case mode Case 0 tRet += "." + Str(milliseconds) Case 1 'do nothing Case 2 '1 digit tRet += "." + Left(Str(milliseconds),1) Case 3 '2 digits tRet += "." + Left(Str(milliseconds),2) End Select Return tRet End Function Sub Scan Dim As FB.EVENT se Dim As String g, keySubst Dim As Integer x Static As Double repeatLock menuitem = "" Line (271,503)-(296,512),cfont,b mouseMenu(" - ","",64,35,cfont,cback) 'decrease animation speed Line (79,503)-(104,512),cfont,b mouseMenu(" + ","",64,11,cfont,cback) 'increase animation speed Line (351,439)-(544,448),cfont,b mouseMenu(" setup engine 1 options ","",56,45,cfont,cback) Line (351,471)-(544,480),cfont,b mouseMenu(" setup engine 2 options ","",60,45,cfont,cback) Color cfont,cback Select Case menuitem Case "" 'do nothing Case "-" 'decrease animation speed If animationSpeed > 0 Then animationSpeed -= 1 WritePrivateProfileString("","animationSpeed",Str(animationSpeed),StrPtr(iniFile)) EndIf update Case "+" 'increase animation speed animationSpeed += 1 WritePrivateProfileString("","animationSpeed",Str(animationSpeed),StrPtr(iniFile)) update Case "setup engine 1 options" ScreenSet 2,2 setupEngine(engine(1),1) setEngineOptionsFlag = 1 ScreenSet 1,1 update Case "setup engine 2 options" ScreenSet 2,2 setupEngine(engine(2),2) setEngineOptionsFlag = 1 ScreenSet 1,1 update End Select If Timer > repeatLock Then If GetKeyState(109) < 0 Then 'minus-key --> decrease animation speed If animationSpeed > 0 Then 'don't let animation speed get negative animationSpeed -= 1 WritePrivateProfileString("","animationSpeed",Str(animationSpeed),StrPtr(iniFile)) EndIf update repeatLock = Timer + .2 'repetition delay ElseIf GetKeyState(107) < 0 Then 'plus-key --> increase animation speed animationSpeed += 1 WritePrivateProfileString("","animationSpeed",Str(animationSpeed),StrPtr(iniFile)) update repeatLock = Timer + .2 'repetition delay EndIf EndIf If ScreenEvent(@se) Then If se.type = FB.EVENT_WINDOW_CLOSE Then 'end program Close CloseEngines 'Screen 0 ScreenSet 'Sleep 500 Print "ende" 'Sleep 500 End EndIf EndIf End Sub Sub GetEngineOptions(engine As String) Dim As SECURITY_ATTRIBUTES sa Dim As STARTUPINFO si Dim As PROCESS_INFORMATION pi Dim As HANDLE hReadChildPipe, hWritePipe, hReadPipe, hWriteChildPipe, hProcessHandle Dim As Integer iNumberOfBytesWritten, iTotalBytesAvail, iBytesToRead, x, y, begPtr, endPtr Dim As String order, g, sBuf ReDim As String responseString(1) Const As Integer MaxBytesToRead = 4096 ReDim engineOptions(5,1) 'install the pipes to the engine sa.nLength = SizeOf(SECURITY_ATTRIBUTES) sa.lpSecurityDescriptor = NULL sa.bInheritHandle = TRUE 'start and connect engine CreatePipe(@hReadChildPipe,@hWritePipe,@sa,0) CreatePipe(@hReadPipe,@hWriteChildPipe,@sa,0) GetStartupInfo(@si) si.dwFlags = STARTF_USESTDHANDLES Or STARTF_USESHOWWINDOW si.wShowWindow = SW_HIDE si.hStdOutput = hWriteChildPipe si.hStdError = hWriteChildPipe si.hStdInput = hReadChildPipe CreateProcess(0,ExePath + "\engines\" + engine,0,0,TRUE,0,0,0,@si,@pi) hProcessHandle = pi.hProcess CloseHandle(hWriteChildPipe) CloseHandle(hReadChildPipe) order = "uci" + Chr(10) WriteFile(hWritePipe,StrPtr(order),Len(order),@iNumberOfBytesWritten,NULL) g = "" Do Do sBuf = "" 'clear buffer PeekNamedPipe(hReadPipe,NULL,NULL,NULL,@iTotalBytesAvail,NULL) If iTotalBytesAvail Then 'pipe is not empty If iTotalBytesAvail < MaxBytesToRead Then iBytesToRead = iTotalBytesAvail 'set all available bytes to be read Else iBytesToRead = MaxBytesToRead 'set the first 4096 bytes to be read EndIf sBuf = String(iBytesToRead,Chr(0)) 'set the length of the buffer string to the necessary value 'read the specified amount of bytes from the pipe ReadFile(hReadPipe,StrPtr(sBuf),iBytesToRead,@iNumberOfBytesWritten,NULL) g += sBuf 'add the buffer to the return string Sleep 1 Else 'pipe is empty Exit Do EndIf Loop Loop Until InStr(g,"uciok") x = 0 y = 0 begptr = 1 Do 'parse the engine response to separate strings x += 1 ReDim Preserve responseString(x) 'enlarge array endptr = InStr(begptr,g,Chr(13,10)) 'find next line feed responseString(x) = Mid(g,begptr,endptr - begptr) 'write separate string to array If InStr(responseString(x),"option name ")Then y += 1 'count option strings EndIf begptr = endptr + 2 'set pointer to the beginnig of the next string Loop While begptr <= Len(g) ReDim engineOptions(5,y) 'dim options array x = 0 For y = 1 To UBound(responseString) 'parse option strings g = responseString(y) If InStr(g,"option name ") Then 'option string x += 1 begptr = InStr(g,"option name ") + 13 endptr = InStr(begptr,g,"type ") engineOptions(oname,x) = Mid(g,begptr - 1,endptr - begptr) If InStr(g,"type ") Then begptr = InStr(g,"type ") + 5 endptr = InStr(begptr,g," ") engineOptions(otype,x) = Mid(g,begptr,endptr - begptr) EndIf If InStr(g,"default ") Then begptr = InStr(g,"default ") + 8 endptr = InStr(begptr,g," ") engineOptions(odefault,x) = Mid(g,begptr,endptr - begptr) EndIf If InStr(g,"min ") Then begptr = InStr(g,"min ") + 4 endptr = InStr(begptr,g," ") engineOptions(omin,x) = Mid(g,begptr,endptr - begptr) EndIf If InStr(g,"max ") Then begptr = InStr(g,"max ") + 4 endptr = InStr(begptr,g," ") engineOptions(omax,x) = Mid(g,begptr,endptr - begptr) EndIf If InStr(g,"var ") Then begptr = 1 Do begptr = InStr(begptr,g,"var ") + 4 endptr = InStr(begptr,g," ") engineOptions(ovar,x) += Mid(g,begptr,endptr - begptr) + Chr(10)'" " begptr = endptr Loop While InStr(begptr,g,"var ") EndIf EndIf Next 'sleep TerminateProcess(hProcessHandle, @ExitCode) CloseHandle(hWritePipe) CloseHandle(hReadPipe) End Sub Sub setupEngine(engine As String, engNumber As Integer) Dim As Integer menlin, mencol, x, y, xmax, setDefaultFlag, page, pages, pagelen, o, _ mx, my, mw, mb, sliderTop, sliderBot, scrollLock, begptr, endptr, wheel, _ wdiff Dim As String menutext, g, engName, opp engName = engine + " as " + Str(engNumber) GetEngineOptions(engine) pagelen = 20 pages = Int(UBound(engineOptions,2)/pagelen) + 1 page = 1 Do Do 'setup loop menlin = 6 mencol = 35 menuitem = "" Cls Locate 3,10 Print ">>> SETUP ENGINE "; Color cfont,cbacklt Print " ";engine;" "; Color cfont,cback Print " OPTIONS <<< If page * pagelen < UBound(engineOptions,2) Then xmax = pagelen Else xmax = UBound(engineOptions,2) - ((page - 1) * pagelen) EndIf Do 'menu loop menuitem = "" If pages > 1 Then 'more than 1 page --> create scrollbar Line (520,57)-(530,370),cfont,b 'scrollbar slidertop = 57 + 313/pages*(page-1) sliderbot = 57 + 313/pages*page Line (520,slidertop)-(530,sliderbot),cfont,bf 'slider Locate menlin + 2, 69 Print "page";page;"/";Str(pages) GetMouse(mx,my,mw,mb) If mb = 0 Then 'no button pressed --> reset scrollLock scrollLock = 0 EndIf 'scroll pages If (mx > 520) And (mx < 530) And (scrollLock = 0) Then If (my < slidertop) And (my > 57) And (mb And 1) Then 'scroll to previous page page -= 1 scrollLock = 1 Exit Do,Do ElseIf (my > sliderbot) And (my < 374) And (mb And 1) Then 'scroll to next page page += 1 scrollLock = 1 Exit Do,Do EndIf EndIf EndIf For x = 1 To xmax 'selected page o = (page - 1) * pagelen + x GetPrivateProfileString(engName,engineOptions(oname,o),engineOptions(odefault,o),@iniBuffer,100,StrPtr(iniFile)) menutext = engineOptions(oname,o) + " = " + iniBuffer Select Case engineOptions(otype,o) 'extend menu text Case "check" Case "spin" menutext += " (" + engineOptions(omin,o) + ".." + engineOptions(omax,o) + ") [" + engineOptions(odefault,o) + "]" Case "combo" If iniBuffer = engineOptions(odefault,o) Then menutext += " (=default)" ElseIf inibuffer = Left(engineOptions(ovar,o),InStr(engineOptions(ovar,o),Chr(10)) - 1) Then menutext += " (=1st)" EndIf Case "button" menutext += "BUTTON" Case "string" End Select mouseMenu(menutext,"=",menlin + 2 * x ,mencol,cfont,cback) 'put menu item on screen If menuitemhit Then Select Case engineOptions(otype,o) Case "spin" 'change value with mouse wheel If mw <> wheel Then Exit Do EndIf End Select EndIf If menuitem = engineOptions(oname,o)Then 'item was clicked Exit Do EndIf Next If setDefaultFlag = 1 Then If Frac(Timer) > .5 Then 'flash item text mouseMenu(" CHOOSE VALUE to default","",menlin + 44,mencol - 15,cfont,cback) Else mouseMenu(" CHOOSE VALUE to default","",menlin + 44,mencol - 15,cfont,cbacklt) EndIf Else mouseMenu("Set ONE value to default ","",menlin + 44,mencol - 15,cfont,cback) EndIf If setDefaultFlag = 2 Then Locate menlin + 46,mencol - 15 If Frac(Timer) > .5 Then 'flash text Color cfont,cback Else Color cfont,cbacklt EndIf Print " ARE YOU SURE ? " mouseMenu(" NO ","",menlin + 46,mencol + 5,cfont,cback) mouseMenu(" YES ","",menlin + 46,mencol + 10,cfont,cback) Else mouseMenu("Set ALL values to default","",menlin + 46,mencol - 15,cfont,cback) EndIf mouseMenu("Exit","",menlin + 48,mencol - 15,cfont,cback) Color cfont,cback Select Case menuitem 'clicked menu item Case "Set ONE value to default" setDefaultFlag = 1 Case "CHOOSE VALUE to default" setDefaultFlag = 0 Case "Set ALL values to default" 'delete engine section from .ini file setDefaultFlag = 2 Locate menlin + 46,mencol - 15 Print " " Case "NO" 'cancel --> don't reset values setDefaultFlag = 0 Locate menlin + 46,mencol - 15 Print " " Case "YES" 'delete engine section from .ini file --> set all values to default WritePrivateProfileString(engine,0,0,StrPtr(iniFile)) Locate menlin + 46,mencol - 15 Print " " SetDefaultFlag = 0 Case "Exit" 'exit engine options setup Return End Select wheel = mw Loop Color cfont,cback 'edit option If setDefaultFlag Then 'set chosen value to default iniBuffer = engineOptions(odefault,o) setDefaultFlag = 0 Else 'set option to new value Select Case engineOptions(otype,o) 'option type Case "check" 'toggle value Select Case iniBuffer Case "true" iniBuffer = "false" Case "false" iniBuffer = "true" End Select Case "spin" If wheel = mw Then 'no mouse wheel action --> keyboard input Locate menlin + 2 * x ,mencol + 2 Print String(Len(iniBuffer) + 3," ") Locate menlin + 2 * x ,mencol + 3 Input "",g Else 'mouse wheel y = Val(iniBuffer) y += wheel - mw g = Str(y) wheel = mw EndIf If g <> "" Then If (Val(g) >= Val(engineOptions(omin,o))) And (Val(g) <= Val(engineOptions(omax,o))) Then iniBuffer = g EndIf EndIf Case "combo" 'flip through "var" items begptr = 1 'set pointer to 1st var item endptr = InStr(engineOptions(ovar,o),Chr(10)) 'set pointer to separator Do Until Mid(engineOptions(ovar,o),begptr,endptr - begptr) = iniBuffer 'search current var item begptr = endptr + 1 endptr = InStr(begptr,engineOptions(ovar,o),Chr(10)) If endptr >= Len(engineOptions(ovar,o)) Then 'set pointer to 1st var item endptr = 0 Exit Do EndIf Loop begptr = endptr + 1 'set pointer to next var item endptr = InStr(begptr,engineOptions(ovar,o),Chr(10)) 'set pointer to next separator iniBuffer = Mid(engineOptions(ovar,o),begptr,endptr - begptr) 'get next var item Case "button" 'choose correct engine If engNumber = currentWhite Then opp = w ElseIf engNumber = currentBlack Then opp = b EndIf pCon("opp ",opp) WriteEngineInfo(opp,"setoption name " + engineOptions(oname,o)) 'send BUTTON option to engine Case "string" Locate menlin + 2 * x ,mencol + 5 + Len(inibuffer) Input "",g If g <> "" Then iniBuffer = g EndIf End Select EndIf If iniBuffer = engineOptions(odefault,o) Then 'remove .ini file entry --> set option to default WritePrivateProfileString(engName,engineOptions(oname,o),0,StrPtr(iniFile)) Else 'write value to .ini file WritePrivateProfileString(engName,engineOptions(oname,o),StrPtr(iniBuffer),StrPtr(iniFile)) EndIf Loop Loop End Sub Sub setEngineOptions(opp As String) Dim As Integer x, ff Dim As String engName, g, optName, optVal Select Case opp Case w engName = engine(currentWhite) + " as " + Str(currentWhite) Case b engName = engine(currentBlack) + " as " + Str(currentBlack) End Select ff = FreeFile Open ExePath + "\setup.ini" For Input As ff Do 'search section in .ini - file Line Input #ff,g Loop Until (g = "[" + engName + "]") Or (Eof(ff)) If Eof(ff) Then 'section not found Close ff Return EndIf Do 'set all mentioned options Line Input #ff,g If Left(g,1) = "[" Then 'next section --> end option setting Close ff Return ElseIf g = "" Then 'blank line 'next line Else x = InStr(g,"=") If x <> 0 Then 'parse option entry optname = Left(g,x - 1) 'option name optVal = Mid(g,x + 1) 'option value WriteEngineInfo(opp,"isready") Do 'wait until engine is listening Loop Until InStr(GetEngineResponse(opp),"readyok") WriteEngineInfo(opp,"setoption name " + optName + " value " + optVal) 'send option to engine EndIf EndIf Loop Until Eof(ff) Close ff End Sub '*************************************************** knightCheck: Data -1,-2, 1,-2, 2,-1, 2,1, 1,2, -1,2, -2,1, -2,-1 ' 1 = pawn, 2 = rook, 3 = knight, 4 = bishop, 5 = queen, 6 = king, 7 = border ' black pieces given negative value, sgn() returns -1 for black and +1 for white ' 0 1 2 3 4 5 6 7 8 9 10 11 <--- internal coordinates ' A B C D E F G H <--- display coordinates boardLayout: Data 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 '0 Data 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 '1 Data 7, 7,-2,-3,-4,-5,-6,-4,-3,-2, 7, 7 '2 8 Data 7, 7,-1,-1,-1,-1,-1,-1,-1,-1, 7, 7 '3 7 Data 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7 '4 6 Data 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7 '5 5 Data 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7 '6 4 Data 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7 '7 3 Data 7, 7, 1, 1, 1, 1, 1, 1, 1, 1, 7, 7 '8 2 Data 7, 7, 2, 3, 4, 5, 6, 4, 3, 2, 7, 7 '9 1 Data 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 '10 Data 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 '11 Pieces: Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data "....................####.................." Data "...................#****#................." Data "..................#******#................" Data ".................#********#..............." Data ".................#********#..............." Data ".................#********#..............." Data ".................#********#..............." Data "..................#******#................" Data "...................#****#................." Data "...................######................." Data "..................#******#................" Data "................##********##.............." Data "...............#************#............." Data "..............#**************#............" Data "..............################............" Data ".................#********#..............." Data ".................#********#..............." Data ".................#********#..............." Data "................#**********#.............." Data "................#**********#.............." Data "...............#************#............." Data "..............#**************#............" Data ".............#****************#..........." Data "............#******************#.........." Data "............#******************#.........." Data "............####################.........." Data "...........#********************#........." Data "...........#********************#........." Data "...........######################........." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data "...........#####..######..#####..........." Data "...........#***#..#****#..#***#..........." Data "...........#***#..#****#..#***#..........." Data "...........#***#..#****#..#***#..........." Data "...........#***####****####***#..........." Data "...........#******************#..........." Data "...........#******************#..........." Data "...........#******************#..........." Data "...........#******************#..........." Data "...........####################..........." Data "............#****************#............" Data ".............################............." Data ".............#****#****#****#............." Data ".............#****#****#****#............." Data ".............################............." Data ".............#**#****#****#*#............." Data ".............#**#****#****#*#............." Data ".............################............." Data ".............#****#****#****#............." Data ".............#****#****#****#............." Data ".............################............." Data ".............#**#****#****#*#............." Data ".............#**#****#****#*#............." Data "............##################............" Data "...........#******************#..........." Data "..........#********************#.........." Data "..........#********************#.........." Data ".........#**********************#........." Data ".........########################........." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data "....................#....................." Data "...................##....................." Data "..................#**#...................." Data "..................#**###.................." Data ".................#******###..............." Data "................#**********#.............." Data "................#***********#............." Data "...............#**#*********#............." Data "..............#**##**********#............" Data ".............#**##.#*********#............" Data ".............#**###***********#..........." Data "............#*****************#..........." Data "............#*****************#..........." Data "...........#******************#..........." Data "...........#*******************#.........." Data "..........#******#####*********#.........." Data "..........#******#..#**********#.........." Data ".........#*******#..#**********#.........." Data ".........#******#..#***********#.........." Data "..........#****#..#***********#..........." Data "..........#####..#************#..........." Data "................#*************#..........." Data "...............#*************#............" Data "...............#*************#............" Data "..............#***************#..........." Data "..............#***************#..........." Data ".............#*****************#.........." Data ".............#******************#........." Data "............#*******************#........." Data "............######################........" Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".....................##..................." Data "....................#**#.................." Data "...................#****#................." Data "..................#******#................" Data ".................#********#..............." Data "................#**********#.............." Data "...............#************#............." Data "...............#************#............." Data "..............##************##............" Data "..............#**************#............" Data "..............#**************#............" Data "..............#******##******#............" Data ".............#*******##*******#..........." Data ".............#*******##*******#..........." Data ".............#*******##*******#..........." Data ".............#****########****#..........." Data ".............#****########****#..........." Data ".............#*******##*******#..........." Data ".............#*******##*******#..........." Data ".............#*******##*******#..........." Data ".............#*******##*******#..........." Data ".............#*******##*******#..........." Data "..............#******##******#............" Data "..............#******##******#............" Data "...............#************#............." Data "...............#************#............." Data "...............##############............." Data "...............##**********##............." Data "................############.............." Data "..............##************##............" Data "............##*****######*****##.........." Data "...........#*****##......##*****#........." Data "...........######..........######........." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".....................#...................." Data "....................#*#..................." Data "...................#***#.................." Data "..................#*****#................." Data "..................#*****#................." Data "..................#*****#................." Data "............#.....#*****#.....#..........." Data "...........#*#.....#***#.....#*#.........." Data "..........#***#....#***#....#***#........." Data "..........#***#....#***#....#***#........." Data "...........#*#.....#***#.....#*#.........." Data "...........#*#.....#***#.....#*#.........." Data "..........#***#...#*****#...#***#........." Data "..........#***#..#*******#..#***#........." Data "..........#***#..#*******#..#***#........." Data ".....##...#***#...#*****#...#***#...##...." Data ".....#*#..#***#...#*****#...#***#..#*#...." Data ".....#**#.#***#...#*****#...#***#.#**#...." Data ".....#**#.#***#...#*****#...#***#.#**#...." Data "......#*#.#***#...#*****#...#***#.#*#....." Data "......#**##***#...#*****#...#***##**#....." Data "......#**#*****#.#*******#.#*****#**#....." Data ".......#*******##*********##*******#......" Data ".......#***************************#......" Data "........#*************************#......." Data "........###########################......." Data "........#*************************#......." Data "........#*************************#......." Data "........#*************************#......." Data "........#*************************#......." Data "........#*************************#......." Data "........###########################......." Data ".......#***************************#......" Data ".......#***************************#......" Data ".......#############################......" Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data ".........................................." Data "....................###..................." Data "....................#*#..................." Data "..................###*###................." Data "..................#*****#................." Data "..................###*###................." Data "....................#*#..................." Data "....................#*#..................." Data "...................#####.................." Data "..................#*****#................." Data "..................#*****#................." Data "..................#*****#................." Data "...................#***#.................." Data "......#########.....#*#.....#########....." Data ".....#.........######*######.........#...." Data ".....#..............#*#..............#...." Data ".....#....####......#*#......####....#...." Data ".....#...#****###...#*#...###****#...#...." Data ".....#.##********##.#*#.##********##.#...." Data ".....#.#***********##*##***********#.#...." Data ".....#.#************#*#************#.#...." Data ".....#.#*****####***#*#***####*****#.#...." Data ".....#.#****#****##*#*#*##****#****#.#...." Data "......#*****#******##*##******#*****#....." Data ".......#****#*******#*#*******#****#......" Data ".......#****#*******#*#*******#****#......" Data "........#****#******#*#******#****#......." Data "........#****#******#*#******#****#......." Data ".........#****#*****#*#*****#****#........" Data ".........#*****#****#*#****#*****#........" Data "..........#*****#***#*#***#*****#........." Data "..........#######################........." Data "..........#*********************#........." Data "..........#######################........." Data ".........##*********************##........" Data "........##***********************##......." Data "........###########################......." Data ".........................................." Data ".........................................." Data ".........................................."