Property Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
A
 attribute, node
C
 Count
F
 Forward, matrix
G
 GetArrayData, matrix
 getText, node
H
 handle, File
L
 LastError
 LastIndex, Sprite
P
 Position, matrix
R
 Right, matrix
S
 seek, File
 setText, node
U
 Up, matrix
declare property attribute(byref attribute as const string) as string
Access the value of an attribute of the node.
declare property Count ( ) as SizeType
Returns the number of key pairs in the table.
declare property Count( ) as uinteger
Returns the number of frames this Sprite object holds (1 based)
declare property Forward(byref v as vector3d)
setter for the forward vector component
declare property GetArrayData() as single ptr
Returns a pointer to the matrix data for passing to OpenGL functions.
declare property getText( ) as string
Returns the value of a Text element.
declare property handle() as integer
Used to retrieve the handle of the open file for use in input and write statements.
declare property LastError( ) as integer
Returns the integer error code of the last error.
declare property LastError () as integer
Retrieves the error number of the last error, only set by open
declare property LastIndex( ) as uinteger
Returns the last referenced frame by GetImage
declare property Position(byref v as vector3d)
setter for the position vector component
declare property Right(byref v as vector3d)
setter for the right vector component
declare property seek(byval poz as longint)
Seeks to a position in the file.
declare property setText(byref text_ as const string)
Sets the value of a Text element.
declare property Up(byref v as vector3d)
setter for the up vector component