A | |
attribute, node | |
C | |
Count | |
F | |
Forward, matrix | |
G | |
GetArrayData, matrix | |
getText, node | |
H | |
handle, File | |
L | |
LastError | |
LastIndex, Sprite | |
P | |
Position, matrix | |
R | |
Right, matrix | |
S | |
seek, File | |
setText, node | |
U | |
Up, matrix |
Access the value of an attribute of the node.
declare property attribute( byref attribute as const string ) as string
Returns the number of key pairs in the table.
declare property Count ( ) as SizeType
Returns the number of frames this Sprite object holds (1 based)
declare property Count( ) as uinteger
setter for the forward vector component
declare property Forward( byref v as vector3d )
Returns a pointer to the matrix data for passing to OpenGL functions.
declare property GetArrayData() as single ptr
Returns the value of a Text element.
declare property getText( ) as string
Used to retrieve the handle of the open file for use in input and write statements.
declare property handle() as integer
Returns the integer error code of the last error.
declare property LastError( ) as integer
Retrieves the error number of the last error, only set by open
declare property LastError () as integer
Returns the last referenced frame by GetImage
declare property LastIndex( ) as uinteger
setter for the position vector component
declare property Position( byref v as vector3d )
setter for the right vector component
declare property Right( byref v as vector3d )
Seeks to a position in the file.
declare property seek( byval poz as longint )
Sets the value of a Text element.
declare property setText( byref text_ as const string )
setter for the up vector component
declare property Up( byref v as vector3d )